<<nobr>>
You have the following items in your backpack:
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.0]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h1> The Knight's Journey </h1>
//<h2>"Only you determine the paths you travel, the quests you take, and the adventures that await."</h2>//
<h2> [[Begin|m1.0]]</h2>
/*
<h2> [[Jump to Test Page|TestPaths]] </h2>
*/
<<set $professor to "../knights-journey/images/MaleGuide4.png">>
<<set $aurora to "../knights-journey/images/FemaleGuide3.png">>
<<set $milo to "../knights-journey/images/MaleGuide5.png">>
<<set $willow to "../knights-journey/images/FemaleGuide2.png">>
<<set $malachi to "../knights-journey/images/MaleGuide2.png">>
<<set $bramble to "../knights-journey/images/MaleGuide3.png">>
<<set $herom to "../knights-journey/images/MalePlayer2.png">>
<<set $herof to "../knights-journey/images/FemalePlayer3.png">>
<<set $librarian to "../knights-journey/images/MaleGuide7.png">>
<<set $archi to "../knights-journey/images/Lorehaven_archimedes.png">>
<<set $lorehavenportal to "../knights-journey/images/Portal2.png">>
<<set $backpack to "Not Initialized">>
<<set $testtarget to "Not Initialized">>
<<set $questscore to "Not Initialized">>
<<set $anxietymax to "Not Initialized">>
<<set $anxiety to "Not Initialized">>
<<set $energy to "Not Initialized">>
<<set $coins to "Not Initialized">>
<<set $toolcount to "Not Initialized">>
<<set _bgm ="../knights-journey/audio/Knight_Theme.wav">>
<<set _transition = "../knights-journey/audio/Theme_transition.mp3">>
<<set _quicktransition = "../knights-journey/audio/Quick-Transition.mp3">>
<<set _counting = "../knights-journey/audio/Counting-Strings.mp3">>
<<set _gravity = "../knights-journey/audio/Gravity-Stings.mp3">>
<<set _waitinggame = "../knights-journey/audio/waiting_game.mp3">>
<<set _portal = "../knights-journey/audio/portal.mp3">>
<<set _classicguitar = "../knights-journey/audio/classic-guitar.mp3">>
<<set _arpegio = "../knights-journey/audio/arpegio.mp3">>
<<set _cosmic = "../knights-journey/audio/cosmic.mp3">>
<<set _tension = "../knights-journey/audio/tension.mp3">>
<<set _happywalk = "../knights-journey/audio/happywalk.mp3">>
<<set _nightflurry = "../knights-journey/audio/nightflurry.mp3">>
<<cacheaudio "nightflurry" _nightflurry>>
<<cacheaudio "theme" _bgm>>
<<cacheaudio "transition" _transition>>
<<cacheaudio "quick" _quicktransition>>
<<cacheaudio "counting" _counting>>
<<cacheaudio "gravity" _gravity>>
<<cacheaudio "waitinggame" _waitinggame>>
<<cacheaudio "portal" _portal>>
<<cacheaudio "classicguitar" _classicguitar>>
<<cacheaudio "arpegio" _arpegio>>
<<cacheaudio "cosmic" _cosmic>>
<<cacheaudio "tension" _tension>>
<<cacheaudio "happywalk" _happywalk>>
<<audio "theme" volume 1 play>>
/*Variable Initialization */
<<set $toolkit to []>>
<<set $lorehaven to []>>
<<set $lorehavenpaths to 0>>
<<set $testtarget to 100>>
<<set $questscore to 0>>
<<set $anxietymax to 100>>
<<set $anxiety to 25>>
<<set $energy to 100>>
<<set $coins to 50>>
<<set $toolcount to 0>>
/*Lorehaven coin variable initiation*/
<<set $genz to 0>>
<<set $boomers to 0>>
<<set $genx to 0>>
<<set $geny to 0>>
<<set $social to 0>>
<<set $environmental to 0>>
<<set $technological to 0>>
<<set $economic to 0>>
<<set $lorehaven_trial_one to 0>>
<<set $professor_coins to 0>>
<<set $acqueduct_coins to 100>>
<<set $greenhouse to 50>>
<<set $chalkboard to 0>>
<<set $steadyflow to 0>>
<<set $arch_coins to 0>>
<<set $dam to 0>>
<<set $stack_coins to 0>>
<<set $tank_coins to 0>>
<<set $m1_coins to 0>>
<<set $clari_coins to 0>>
<<set $lt_one_a to 0>>
<<set $lt_one_c to 100>>
<<set $lt_one_d to 50>>
<<set $ltiral_three to 0>>
<<set $ltrial_two to 0>>
<<set $lttrail_twob to 0>>
<<set $willow_coins to 0>>
<<set $aurora_coins to 0>>
<<set $milo_coins to 0>>
<<set $bramble_coins to 0>>
<<set $library_coins to 0>>
<<set $climate_coins to 0>>
<<set $rain_coins to 0>>
<<set $oberon1_coins to 0>>
<<set $lorehaven_trial_one = 0>>
<<set $tax_coins = 0>>
<<set $tax1_coins = 0>>
/* Dragons Hand variables*/
<<set $q2land_coins to 0>>
<<set $q2people_coins to 0>>
<<set $q2city_coins to 0>>
<<set $q2belief_coins to 0>>
<<set $q2education_coins to 0>>
<<set $q2behavior_coins to 0>>
<<set $q2grandfather_coins to 0>>
<<set $q2path1_coins to 0>>
<<set $q2path2_coins to 0>>
<<set $q2path3_coins to 0>>
<<set $q2path4_coins to 0>>
<<set $q2path5_coins to 0>>
<<set $q2path6_coins to 0>>
<<set $quest_2d1 to 0>>
<<set $quest_2d2 to 0>>
<<set $quest_2d3 to 0>>
/* Enchanted Glade variables */
<<set $quest_3d1 to 0>>
<<set $quest_3d2 to 0>>
<<set $quest_3d3 to 0>>
<<set $q3path1_coins to 0>>
<<set $q3path1_coins to 0>>
<<set $q3path2_coins to 0>>
<<set $q3path3_coins to 0>>
<<set $q3path4_coins to 0>>
<<set $q3path5_coins to 0>>
<<set $q3path6_coins to 0>>
<<set $q3quote1_coins to 0>>
<<set $q3quote2_coins to 0>>
<<set $q3quote3_coins to 0>>
<<set $q3quote4_coins to 0>>
<<set $q3quote5_coins to 0>>
/* Img Icons for Navigation */
<<set $img_next to "../knights-journey/images/Next.png">>
<<set $img_return to "../knights-journey/images/Return.png">>
/* set variables for quest codes */
<<set $engagement_code to ['Not available']>>
<<set $courage_code to ["Not available"]>>
<<set $mercy_code to ["Not available"]>>
<<set $generosity_code to ["Not available"]>>
<<set $hope_code to ["Not available"]>>
<<set $humility_code to ["Not available"]>>
<<set $nobility_code to ["Not available"]>>
<<set $patience_code to ["Not available"]>>
<<set $strength_code to ["Not available"]>>
<<set $temperance_code to ["Not available"]>>
<</nobr>>!Backpack Status
$backpack
!Scorecard
Quest Score: $questscore
Anxiety: $anxiety
Energy: $energy
Coins: $coins
Backpack: $toolcount<<nobr>>
<h2>Chapters </h2>
<hr>
This section is used for testing and allows you to jump to an area to review. It is recommended you initialize the game before beginning.
<hr>
Initalize game [[m2.3]]
<br>
<br>
Quest 1 - Lorehaven
<br>
<br>
Section 1 [[q1.3]]
Section 2 [[q1.5k]]
Oberon Help [[q1.5j1]]
Engineering Solution [[q1.3d]]
Environmental Solution [[q1.6]]
Learning Exercise [[q1.3dc1]]
Lorehaven trial 1 [[q1.7]]
Lorehaven trial 2 [[q1.8]]
Lorehaven trial 3 [[q1.9]]
Reveal [[q1.9j]]
<hr>
Quest 2 - Dragon's Hand
<br>
<br>
Begin Quest 2 [[q2.0]]
Arcadia Description [[q2.14]]
Beginning of Trials [[q2.49]]
Jungle of Shadows [[q2.5]]
Bridge over Uncertainty [[q2.6]]
Looking Glass of Regrests [[q2.7]]
Resolution [[q2.71f]]
<hr>
Quest 3
<br>
<br>
Begin Quest 3 [[q3.0]]
Enchanted Glade [[q3.2]]
Fawn Trial [[q3.3]]
Accused Trial [[q3.4]]
Maze Trial [[q3.5]]
Return [[q3.6]]
<hr>
<</nobr>><<nobr>>
<h1> Prologue </h1>
<hr>
You are living on Earth in a time when four generations co-exist on the planet. All the generations share the same basic concerns regarding social, economic, environmental, and technological challenges. However, each generation approaches these concerns from a different perspective which creates generational conflict. As a future leader, you must understand and embrace these differences to help others co-exist in harmony and prosper.
<br>
<br>
If you choose to proceed with this journey, you will be presented with multiple opportunities to gain new insights that will help you achieve your future goals. On your journey, you will encounter multiple generations that are both similar and different. You will need to navigate the generational differences. A better understanding of the differences between generations can prove very valuable. Take time to learn more about these generations and their differences.
<br>
<br>
<<set $img_gen_0 to "../knights-journey/images/Generations.png">>
<h3> Learn more about the challenges faced by these generations</h3>
<h3> <<click [img[Generations|$img_gen_0]] >> <<goto [[m1.1]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h1>Four Generations</h1>
<<set $img_gen_1 to "../knights-journey/images/Generation_one.png">>
<<set $img_gen_2 to "../knights-journey/images/Generation_two.png">>
<<set $img_gen_3 to "../knights-journey/images/Generation_three.png">>
<<set $img_gen_4 to "../knights-journey/images/Generation_four.png">>
<div class = "container">
<<click [img[Prophets|$img_gen_1]] >> <<goto [[m1.1c]] >>
<</click>>
<<click [img[Nomads|$img_gen_2]]>> <<goto [[m1.1a]]>>
<</click>>
<<click [img[Heroes|$img_gen_3]]>> <<goto [[m1.1d]] >>
<</click>>
<<click [img[Artists|$img_gen_4]]>> <<goto [[m1.1b]]>>
<</click>>
</div>
<hr>
The [[Prophets |m1.1c]] are the elders of the generations, They sit atop the one hundred year cycle. The [[Nomads |m1.1a]] are a small generation, descended from the Silent Generation, they are often overlooked in the grander scheme. The [[Heros |m1.1d]] are the children of the Prophets and are a large and influential generation. They share many of the same traits as the Prophets but reflect many of their philosophies. Finally, The [[Artists |m1.1b]], another small generation, is entering into the adulthood- attempting to carve out their place in society.
<hr>
Learn more about each of these generations and earn coins by clicking on the images or selecting the names of different generations above or continue with the story by clicking the image below.
<<set $img_next_1 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.1]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2>Nomads</h2>
<hr>
Nomads grew up during a time of rapid technological advancements and they tend to be early adopters of new technology. They value personal autonomy and individuality.
<br>
<br>
Nomads came of age during a time of growing awareness of environmental issues, and they tend to be concerned about the impact of human activities on the planet. Nomads grew up during a time of increasing globalization, and they tend to be interested in diverse cultures and perspectives.
<br>
<br>
Nomads tend to be adventurous and interested in exploring new frontiers.
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m1.1]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2>The Artists </h2>
<hr>
Artists are known for being environmentally conscious and concerned about the future of our planet. They value diversity and inclusivity. Artists are the first generation to grow up entirely in the digital age, and they are accustomed to constant technological advancements. Their desire to explore and discover new things is a fundamental aspect of human nature.
<br>
<br>
Artists are known for valuing creativity and self-expression.
<<set $genz = ($genz+1)>>
<<if $genz eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $genz gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m1.1]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2>The Prophets</h2>
<hr>
Prophets grew up during a time of rapid technological advancements, including the first moon landing, the development of the first personal computers, and the birth of the internet. Prophets are often associated with a sense of nostalgia for the past. They preserve traditions and values.
<br>
<br>
Prophets are often characterized as being highly social and community oriented. Many Prophets have been active in environmental causes and movements. Prophets are often characterized as being fiercely independent and self-reliant.
<br>
<br>
This theme can explore how these traits might be challenged in the context of space travel and the need to rely on others for survival.
<<set $boomers to ($boomers + 1)>>
<<if $boomers eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $boomers gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m1.1]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2>The Heroes</h2>
<hr>
Heroes came of age during a time of rapid change, economic turbulence, and political upheaval. With the rise of social media and digital connectivity, Heroes are more diverse and interconnected than any previous generation.
<br>
<br>
As the first generation to fully embrace the digital age, Heroes are often characterized by their dedication to work and their desire for a fulfilling career. With the advent of dating apps, online communities, and virtual friendships, Heroesareis also grappling with the challenges of building and maintaining meaningful relationships in a digital age.
<br>
<br>
Heroes are known for activism, social consciousness, and commitment to social justice.
<<set $geny to ($geny + 1)>>
<<if $geny eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $geny gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m1.1]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2> The Professarati </h2>
<hr>
Generations have passed since the [[Professorati |m2.1a]] visited your world and established the foundation for a more enlightened society. Across generations, the Professorati have served as a catalyst for change and provided access to the necessary wisdom needed for the transition - an attempt to guide your generation's actions. <br>
<br>
Now, the Professorati have come asking for your help. They ask that you join a select group of experts who will travel to the inhabited lands of Arcadia Prime. As the Professorati have done on your world, they would like to accomplish the same on Arcadia Prime.
<hr>
As an emerging Knight, you can make a real difference.
<<set $img_next_1 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.2]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> The Professorati </h2>
<hr>
The Professorati are a distinguished and enigmatic order of beings within the intricate tapestry of multi-dimensional space. These omnipotent mentors possess unparalleled wisdom and knowledge, guiding the modern Knights of the universe on their epic journeys.
<br>
<br>
Professor Oberon stands as a prominent member of this esteemed group, known for his sagacious counsel and unwavering dedication to nurturing the potential of budding champions. Each member of the Professorati brings a unique set of skills and expertise to the table, ensuring that Knights are well-prepared to face the perils of the mystical world they inhabit. Together, the Professorati are the ultimate source of guidance, serving as both mentors and protectors of the multiverse.
<h4> <<click [img[Return|$img_return]] >> <<goto [[m2.1]] >>
<</click>> </h4>
<<set $professor_coins to ($professor_coins + 1)>>
<<if $professor_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $professor_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Critical Crossroads </h2>
<hr>
Arcadia Prime is at a critical crossroads. If you accept the challenge, you will encounter scenarios on Arcadia similar to those experienced on Earth by previous generations and some you experience now. You must rely on your wisdom and intuition, as well as, the insights from a team of expert guides to make the best decisions possible. Otherwise, your mission will fail.
<hr>
The peoples of Arcadia Prime, and those of your own world, now depend on you. Are you ready to begin? Or do you want to [[decline |m2.4e]] the mission
<<set $img_next_1 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.2a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
I am Professor Thadeus Oberon and I am contacting you with the hope that you will join me and the other sages of the Professorati on a quest to create a new, enlightened society on the world of Arcadius Prime
Should you decide to accept this call to improve yourself and others, you will be transported to the enchanted world of Arcadia Prime where you will face several different quests along the path to enlightenment.
<hr>
But first, you will need to prepare for your journey by selecting an image to project to the locals.
<<set $img_next_1 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.2b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h1>Welcome to the Knight's Journey</h1>
<hr>
You will accomplish your tasks through The Knight's Journey interface, an interactive fiction game, where you will be introduced to a series of challenges. Each challenge strengthens your skills and experience while preparing you for future challenges. To you, the quests appear as a game. To others on Arcadia Prime, the game is real. Your decisions affect their lives - even their very existence.
<br>
<br>
Before you start, you may want to learn more about the Knight's Journey. You can read about the [[Game Metrics|m2.2b2]] of the quest. If this is your first time in the game or will like to restart the game, please initialize your [[Backpack|m2.3]]. We have included a page for [[Game Guides|m2.2b1]] you may want to review.
<<if $backpack eq "Not Initialized">> <h2>Warning: Backpack Not Initialized </h2> <<endif>>
<<set $img_next_1 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.4]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> Knight Guides </h2>
<hr>
''Game''
<br>
1. You only need to initialize your back pack once. Initializing your backpack again will reset all game variables. If you don't see your Backpack status iniatilized, click on the Backpack above.
<br>
2. Clicking on highlighted areas can either move you forward in the quest or allow you to earn coins by learning more about a person, topic, or concept.
<br>
<h2> [[Return|m2.2b]]</h2>
<</nobr>><<nobr>>
Quest Score = $questscore | Anxiety = $anxiety | Energy = $energy | Coins = $coins | Backpack Items = $toolcount
<br>
<br>
The Quest Dashboard includes all the scores on critical game components. If you use the same computer and browser for the entire quest, your Quest Data will remain. If you change computers, browsers, or for some reason your data is lost. You will have an opportunity to input your scores in a later version.
<hr>
''Quest Score'' measures you overall score on the quest.
<br>
''Anxiety'' is an important measure. Some of your choices may cause increased levels of anxiety. When your anxiety level is too high, you will lose quest points and energy. You can lower your anxiety through specialty quests.
<br>
''Energy'' is your life force. If the energy level falls beyond a critical limit, you will be required to rejuvenate.
<br>
''Coins'' are used to purchase tools for use on the quest. You will earn new coins after each successful challenge.
<br>
''Your'' backpack holds all your tools available for each quest. In later quests, you will have any opportunity to spend your coins on items to help you through your quests.
<h2> [[Return|m2.2b]] </h2><<nobr>>
Your backpack has been initialized. All game data has been reset. If this was a mistake, you can restore the data by reloading your previously saved data.
Choose your avatar for the game by clicking on the picture. Then, press proceed. Your avatar will show on the next screen.
<hr>
<<set $herof1 to "../knights-journey/images/FemalePlayer1.png">>
<<set $herof2 to "../knights-journey/images/FemalePlayer2.png">>
<<set $herof3 to "../knights-journey/images/FemalePlayer3.png">>
<<set$herof4 to "../knights-journey/images/FemalePlayer4.png">>
<<set $herom1 to "../knights-journey/images/MalePlayer1.png">>
<<set $herom2 to "../knights-journey/images/MalePlayer2.png">>
<<set $herom3 to "../knights-journey/images/MalePlayer3.png">>
<<set $herom4 to "../knights-journey/images/MalePlayer4.png">>
<div class = "container">
<<click [img[$herom3]]>> <<set $hero to $herom3>>
<</click>>
<<click [img[$herom1]]>> <<set $hero to $herom1>>
<</click>>
<<click [img[$herom2]]>> <<set $hero to $herom2>>
<</click>>
<<click [img[$herom4]]>> <<set $hero to $herom4>>
<</click>>
</div>
<div class = "container">
<<click [img[$herof4]]>> <<set $hero to $herof4>>
<</click>>
<<click [img[$herof2]]>> <<set $hero to $herof2>>
<</click>>
<<click [img[$herof1]]>> <<set $hero to $herof1>>
<</click>>
<<click [img[$herof3]]>> <<set $hero to $herof3>>
<</click>>
</div>
<br>
<br>
<h2> [[Continue|m2.4]] </h2>
<<set $eng1_lib to "../knights-journey/images/Librarian2.png">>
<<set $eng2_lib to "../knights-journey/images/Librarian5.png">>
<<set $eng3_lib to "../knights-journey/images/Librarian12.png">>
<<set $env1_lib to "../knights-journey/images/Librarian3.png">>
<<set $env2_lib to "../knights-journey/images/Librarian6.png">>
<<set $env3_lib to "../knights-journey/images/Librarian4.png">>
<<set $soc_lib to "../knights-journey/images/Librarian11.png">>
<<set $name to prompt ("What should I call you? I like the name $name, but one you choose willbe fine. Type you name below.", "$name")>>
<<set $heshe to prompt( "Do you prefer he, she, or they?", "they")>>
<<if $heshe is "he">> <<set $hishers to "his">> <</if>>
<<if $heshe is "she">> <<set $hishers to "hers">> <</if>>
<<if $heshe is "they">> <<set $hishers to "their">> <</if>>
<<if $heshe is "he">> <<set $himher to "him">> <</if>>
<<if $heshe is "she">> <<set $himher to "her">> <</if>>
<<if $heshe is "they">> <<set $himher to "them">> <</if>>
<<if $heshe is "he">> <<set $hisher to "his">> <</if>>
<<if $heshe is "she">> <<set $hisher to "her">> <</if>>
<<if $heshe is "they">> <<set $hisher to "their">> <</if>>
<<set $backpack to "Initialized">>
<</nobr>><<nobr>>
/*
[[Jump to Test Page|TestPaths]]
*/
<<set $img_challenge_1 to "../knights-journey/images/Social_challenge.png">>
<<set $img_challenge_2 to "../knights-journey/images/economic_challenge.png">>
<<set $img_challenge_3 to "../knights-journey/images/climate_challenge.png">>
<<set $img_challenge_4 to "../knights-journey/images/Tech_challenge.png">>
<div class = "container">
<<click [img[Social|$img_challenge_1]] >> <<goto [[m2.4d]] >>
<</click>>
<<click [img[Economic|$img_challenge_2]]>> <<goto [[m2.4c]]>>
<</click>>
<<click [img[Environmental|$img_challenge_3]]>> <<goto [[m2.4a]] >>
<</click>>
<<click [img[Technological|$img_challenge_4]]>> <<goto [[m2.4b]]>>
<</click>>
</div>
<hr>
The simple problems on your world have been solved. Complex problems remain. By solving simpler problems on Arcadia Prime, you will be better prepared to solve the complex challenges you will face on your own planet.
<hr>
By helping Arcadia Prime solve their [[Social|m2.4d]], [[Economic|m2.4c]], [[Technological|m2.4b]], and [[Environmental|m2.4a]] challenges, you will gain new levels of mastery that will, when you return to your world, help you guide your home planet forward, while helping a distant civilization survive.
<hr>
Click each challenge area above to learn more. Then, start your journey and travel through a magical portal to the world of Arcadia Prime.
<<set $img_next_1 to "../knights-journey/images/Arcadia.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.5]] >>
<</click>> </h3>
<h2>[[Decline |m2.4e]] </h2>
<</nobr>><<nobr>>
<h2> Environmental </h2>
<hr>
The distant galaxy is home to diverse planets, each with unique ecosystems and environmental challenges. You will witness the devastating consequences of resource exploitation, unchecked industrialization, and the depletion of vital ecosystems. Climate change, pollution, and the threat of natural disasters loom large. You must become eco-conscious problem solvers, working to preserve planets' delicate balances, uncovering renewable energy sources, and combating those who prioritize profit over the well-being of the galaxy's inhabitants.
<br>
<br>
Despite the less advanced technology, environmental issues remain significant. You will witness the consequences of deforestation, overhunting, soil degradation, and the impact of early industrial practices on the planet's ecosystems. Natural disasters like floods, droughts, and earthquakes can further strain the civilization's ability to sustain itself. Characters will need to find ways to conserve resources, restore damaged habitats, and develop sustainable practices to ensure the survival of the planet's inhabitants.
<hr>
<<set $environmental to ($environmental + 1)>>
<<if $environmental eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $environmental gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m2.4]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2>Technological</h2>
<hr>
Technological advancements in this era might be limited, with the society primarily relying on basic tools, simple machinery, and traditional knowledge. However, you may still encounter potential problems such as the misuse of technology, accidental discoveries with unintended consequences, and limited access to essential technologies like medicine. You must use your ingenuity and resourcefulness to overcome these challenges and avoid disrupting the delicate balance of the planet's technological development.
<hr>
<<set $technological to ($technological + 1)>>
<<if $technological eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $technological gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m2.4]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2>Economic</h2>
<hr>
The economics you encounter on your quest may be that of a less advanced civilization. You may find a variety of economic systems, that include barter systems, subsistence agriculture, or rudimentary trade networks. You will encounter challenges such as resource scarcity, trade imbalances between different regions or tribes, and economic inequalities within societies. You will have the opportunity to engage in trade negotiations, support economic development, and address issues of poverty and wealth disparity to improve the quality of life for the people in the societies you encounter.
<hr>
<<set $economic to ($economic + 1)>>
<<if $economic eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $economic gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m2.4]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2>Social</h2>
<hr>
In the distant galaxy, social issues abound as different species, factions, and cultures interact. Conflicts arising from cultural misunderstandings pose significant challenges. You will encounter societies grappling with issues like class divisions, inequality, and the struggle for social justice. Diplomacy, empathy, and the ability to navigate complex social landscapes will be essential for characters to address these problems and forge alliances.
In the less advanced civilization, you will encounter a variety of social issues reflective of the period. Tribal conflicts, feudal systems, and cultural clashes between different groups may be prevalent. Themes of inequality and limited rights for certain societal segments may be present. You will have opportunities to address these challenges through diplomacy, alliance-building, and promoting cultural understanding, while navigating the complexities of societal norms and expectations.
<hr>
<<set $social to ($social + 1)>>
<<if $social eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $social gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[m2.4]] >>
<</click>> </h4>
<</nobr>><<nobr>>
[img[$professor]]
I am sorry to hear that you have declined the Call to Adventure. Although the quest would be a challenge, you would have experienced life changing trials that would have increased your chances for a successful future.
If you have changed your mind, you can always walk through the portal to [[return |m2.5]] now.
<hr>
Otherwise, I'll check back in the future.
<</nobr>><<nobr>>
[img[$professor]]
<hr>
Welcome to the world of Arcadia Prime, $name
<br>
<br>
Arcadia Prime is a planet that exists in a variable dimension. Planets in variable dimensions expand or contract depending on the complexity of the multi-dimensional universe. At this moment in time, Arcadia Prime has over 20 islands. Each island presents a challenge to the multiverse. New islands are being discovered all the time.
<hr>
In front of you are multiple portals. These portals are the start of your journey. Once you enter the portal, you will be transported to the island to begin your quest. New portals open as you complete more quests.
<<set $img_next_1 to "../knights-journey/images/Portal2.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.6]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> Arcadia Prime </h2>
<hr>
Arcadia Prime, a celestial marvel suspended in the flux of a variable dimension, is a captivating world where reality itself ebbs and flows in response to the intricacies of the multiverse. At this time, Arcadia Prime boasts a staggering array of over 20 islands, each a unique and formidable challenge to those who dare to explore its multidimensional wonders.
<br>
<br>
Yet, the enigma of this planet lies in its ever-evolving nature, as new islands materialize with the aid of mystical dimensional powers, expanding its boundaries into the infinite. Or, with catastrophic failure, they disappear from existence.
<hr>
Learn more about the Islands of Arcadia.
<<set $img_next_1 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m2.7]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> The Islands </h2>
<hr>
These islands offer a kaleidoscope of diverse societies, each fueled by its distinct interests, beliefs, and ambitions. From the mystical enclaves of the Shrouded Isle, where arcane secrets are whispered in the shadows, to the bustling metropolis of Nexus Archipelago, where commerce and diplomacy reign supreme, adventurers will traverse a myriad of landscapes and encounter civilizations as varied as the stars themselves.
<br>
<br>
As you embark on your journey through this ever-shifting realm, be prepared to navigate not only the physical landscapes but also the intricate tapestry of culture, magic, and mystery that defines Arcadia Prime
<hr>
Now, it's time to step through the Portal to begin your quest.
<<set $img_next_1 to "../knights-journey/images/Portal2.png">>
<h3> <<click [img[Next|$img_next_1]] >> <<goto [[m3.0]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<<set $q1img_0 to "../knights-journey/images/Lorehaven_main.png">>
<<set $q2img_0 to "../knights-journey/images/Dragonia_vortex.png">>
<<set $q3img_0 to "../knights-journey/images/Etherialis_Prime.png">>
<div class = "container">
<<click [img[Lorehaven|$q1img_0]] >>
<<if $questscore >= 0>> <<goto [[Active|q1.0]]>> <<endif>>
<</click>>
<<click [img[Dragon's Hand|$q2img_0]]>>
<<if $questscore > 250>> <<goto [[Active|q2.0]]>> <<endif>>
<</click>>
<<click [img[Enchanted Glade|$q3img_0]]>>
<<if $questscore > 500>> <<goto [[Active|q3.0]]>> <<endif>>
<</click>>
</div>
In front of you stand the activated portals. These portals transport you to a new land and a new quest. You must have a minimum score to attempt a quest. If you click on a portal that has not activated, then you will not be able to proceed to that quest.
<br>
<br>
If you have not entered your previoius quests into the Knight's Academy Quest section, you can check your codes [[here|m3.q1.0a]]
<hr>
These portal below are not available for travel. They will activate when the new Quest has been created for you.
<hr>
The Perpetual Fountain: A Quest for Generosity
<br>
The Tears of the Sky: A Quest for Hope
<br>
Elinor's Struggles: A Quest for Humility
<br>
The Iron Arrow: A Quest for Nobility
<br>
The Edge of Tranquility: A Quest for Patience
<br>
The Forge of Titans: A Quest for Nobility in Strength
<br>
The Fragility of Balance: A Quest for Temperance
<</nobr>><<nobr>>
<h2> Knight's Academy Quest Challenge Codes </h2>
Engagement Quest: <<print $engagement_code>>
<br>
Courage Quest: <<print $courage_code>>
<br>
Mercy Quest: <<print $mercy_code>>
<br>
Generosity Quest: <<print $generosity_code>>
<br>
Hope Quest: <<print $hope_code>>
<br>
Humility Quest: <<print $humility_code>>
<br>
Nobility Quest: <<print $nobility_code>>
<br>
Patience Quest: <<print $patience_code>>
<br>
Strength Quest: <<print $strength_code>>
<br>
Temperance Quest: <<print $temperance_code>>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$bramble]]
</div>
<hr>
"Not exactly." Bramblethorn explains further. "When the pool reached maximum capacity, the water flowed normally down the mountain and very valuable water was lost. The excess volume flow down the mountain caused overspill at the acqueduct junctions, overfilled the single water tank, and was lost to the desert sands. Water was wasted. During periods of droughts, the pools dried up. Because of the uncertainty in the weather and limited storage, a real fear of running out of water occurred. Rationing of the water was required and chaos resulted."
<hr>
You receive only 50 quest points for a partial solution. You can start the quest again to earn more quest points.
<h2> [[Restart|q1.3]] </h2>
<<set $questscore to ($questscore + 50)>>
<</nobr>><<nobr>>
<div class="container">
[img[$hero]]
[img[$professor]]
</div>
<hr>
$name,
<br>
Welcome to [[Lorehaven|q1.0b]]. As you look around, you will find a society focused on acquiring and archiving knowledge. Like the great Library of Athens on Earth in your own history, the Library of Lorehaven holds the wisdom of generations. In fact, Lorehaven's society is based on the doctrine that knowledge must be protected at all costs.
<br>
<br>
Unfortunately, "at all costs" may have proven short sighted. The [[librarians|q1.0e]] neglected to improve society from a technological perspective and are at risk of extinction. Changes in weather patterns have made rainfall erratic and unpredictable.
<hr>
The Professorati on [[Arcadia|q1.0a]] have assembled a team to help you on your quest. Before you begin, let's meet your team.
<<set $img_next_0 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.1]] >>
<</click>> </h3>
<<set $questscore to ($questscore+50)>>
<</nobr>><<nobr>>
<<audio "portal" play>>
<h2>Lorehaven</h2>
[img[$lorehavenportal]]
<hr>
A mystical land of Arcadia Prime, where knowledge and wisdom are guarded by powerful sages and a legendary library known as the "Library of Lorehaven." This library holds all the knowledge of Arcadia. However, despite its vast archive of knowledge, the focus of Lorehaven society has been on the acquisition of knowledge - not the application. As such it has not advanced as a society and is facing an imminent catastrophy.
<hr>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.0]] >>
<</click>> </h4>
<</nobr>><<nobr>>
Lorehaven is an Oasis in the middle of a desert. Lorehaven is surrounded by mountains on three of the four borders. Often considered the Library of Arcadia Prime, Lorehaven is a combination of buildings, residences, cultural centers, and service outlets all focused on the archival of and access to information.
<hr>
All the buildings are a combination of marble and stone. The primary source of water is through an [[aqueduct|q1.0d]] and pipe system. The people of Lorehaven live off the land and rely on agriculture for their survival.
<<set $coins to ($coins = 5)>>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.0]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<h2> Water Tanks </h2>
<hr>
A giant storage tank was built at the end of the aqueduct. The top was large and allows for easy transfer of water into the tank. The bottom of the tank was smaller and connected to the pipe that flowed into the city.
<br>
<br>
For a while this worked, but when the heavy rains came, the storage tank quickly filled up and the precious water again overflowed and was wasted to the desert soils.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q1.0]] >>
<</click>> </h3>
<<set $storage_coins to ($storage_coins + 1)>>
<<if $storage_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $storage_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Aqueducts </h2>
<hr>
Lorehaven engineers built giant aqueducts that captured water from the mountains and flowed this water to the city. The water will transfer from the aqueducts to giant pipes that flow through the city. But, as the water filled the pipe, excess water will overflow from the top of the pipes.
<br>
<br>
The Engineers examined the water usage and determined that the demand for the water was not consistent and that additional storage was needed.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.0c]] >>
<</click>> </h3>
<<set $acqueduct_coins to ($acqueduct_coins + 1)>>
<<if $acqueduct_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $acqueduct_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> The Library </h2>
<hr>
Lorehaven is a society founded on the acquisition and archival of knowledge. As such, the citizens are known as librarians. All citizens work in the Library. Responsibility for service and support jobs are shared among all the librarians.
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.0]] >>
<</click>> </h4>
<<set $library_coins to ($library_coins + 1)>>
<<if $library_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $library_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<div class="container">
[img[$bramble]]
[img[$aurora]]
[img[$malachi]]
[img[$milo]]
[img[$willow]]
</div>
<hr>
To the far right is [[Willow|q1.1a]], then to the left of Willow, [[Milo|q1.1c]]. In front of you is [[Malachi|q1.1d]], then right to left [[Aurora|q1.1b]] and [[Bramblethorn|q1.1e]].
<br>
<br>
Each of your team will provide you with the knowledge, skill, and experience needed to successfully navigate the trial.
<hr>
Click on each of their names to learn more about each team member. Then, you may begin the Quest.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q1.2]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$willow]]
<hr>
Aurora hails from a distant planet with abilities that complement yours in extraordinary ways. Her accomplishments are a testament to her unparalleled prowess, having not only wielded cosmic powers to vanquish formidable foes but also having forged alliances with interstellar civilizations to safeguard the very fabric of our world.
<br>
<br>
Her education is an amalgamation of earth-like knowledge and cosmic wisdom, having a unique background equips her with a profound understanding of the interconnectedness of our universe and the convergence of magic and science. With her presence, adventurers gain an invaluable ally whose abilities help to bridge the gap between their distant planets, unlocking the true potential of their contributions.
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.1]] >>
<</click>> </h4>
<<set $willow_coins to ($willow_coins + 1)>>
<<if $willow_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $willow_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$aurora]]
<hr>
Aurora shines brightly as a guiding beacon in all matters related to humanity's spiritual journey, belief systems, and rich tapestry of culture. Her accomplishments include fostering understanding and harmony among diverse civilizations, mediating conflicts through the prism of empathy, and preserving ancient traditions that weave the threads of our shared history. Aurora's interests are deeply rooted in the spiritual and cultural dimensions of our world, from the exploration of ancient manuscripts and sacred texts to the celebration of diverse festivals that honor the essence of humanity.
<br>
<br>
Her education has been a lifelong quest for enlightenment, traversing sacred temples, mystical monasteries, and venerable libraries that house the wisdom of ages. She will be your guide all things human.
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.1]] >>
<</click>> </h4>
<<set $aurora_coins to ($aurora_coins + 1)>>
<<if $aurora_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $aurora_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$milo]]
<hr>
Milo stands as the foremost expert in matters of engineering, architecture, and construction. His impressive list of accomplishments spans the creation of awe-inspiring citadels, ingenious bridge designs, and architectural wonders that defy the laws of gravity. His interests are deeply rooted in the mechanics of the physical world, from the elegant intricacies of structural engineering to the artistry of designing grand edifices that meld seamlessly with the natural environment.
<br>
<br>
Milo's education is a testament to his unwavering commitment to the craft. He has apprenticed under legendary builders, studied ancient blueprints, and delved into the hidden knowledge of arcane engineering techniques. He will provide you with the knowledge you need from a technology and engineering perspective.
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.1]] >>
<</click>> </h4>
<<set $milo_coins to ($milo_coins + 1)>>
<<if $milo_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $milo_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$malachi]]
<hr>
Malachi is the preeminent sage of economics and finance. His list of accomplishments reads like an epic tale of prosperity, having orchestrated the economic revival of several beleaguered kingdoms, usheringin a golden age of commerce and financial stability across the region. His interests are firmly rooted in the economic intricacies of our realm, from the alchemy of wealth creation to the art of resource allocation.
Milo's illustrious education has been a lifelong journey, enriched by the teachings of esteemed economists and masterful financiers. His expertise spans the realms of macroeconomics, microeconomics, and the arcane principles of currency management. He will inform you on all things related to economics and finance.
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.1]] >>
<</click>> </h4>
<<set $malachi_coins to ($malachi_coins + 1)>>
<<if $malachi_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $malachi_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$bramble]]
<hr>
Bramblethorn, the guardian of the enchanted forest, stands as a towering figure of wisdom and stewardship. Over decades of devoted service, he has achieved numerous accomplishments in preserving the natural world. Bramblethorn's deep connection with the environment is evident through his mastery of the ancient druidic arts, allowing him to heal ailing forests and commune with the very spirits of nature.
<br>
<br>
His extensive education, undertaken amidst the age-old trees and flowing streams, has endowed him with unparalleled knowledge of the intricate ecosystems and mystical flora that grace our world. He will provide you guidance with all things related to the environment.
<<set $img_return to "../knights-journey/images/Return.png">>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.1]] >>
<</click>> </h4>
<<set $bramble_coins to ($bramble_coins + 1)>>
<<if $bramble_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $bramble_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$bramble]]
<hr>
Lorehaven is a unique place. It is modeled after the ancient worlds of Tera. In the distance, in the center of an oasis in the central court of Lorehaven sits a library. However, Lorehaven is facing a water crisis.
<hr>
You objective is examine the water crisis and recommend a solution to the librarians.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.3]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$bramble]]
<hr>
Generations of librarians have focused on the acquisition of knowledge and ignored the [[environmental|q1.3a2]] clues that signaled catastrophic climate change. Annual rainfall patterns are more erratic. Droughts are increasing in duration. When it [[rains|q1.3a1]], heavy downpours and sun-caked soil results in flash floods that endanger the librarians and the library.
<hr>
Click on the highlights above to learn more about the climate change.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.3a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$bramble]]
<hr>
At lower altitudes, the rain fills various lakes and ponds, which flows down to the reservoirs at the Library. In the Spring, rain falls quite regularly as the climate cycles through its growth phase of the seasonal cycles. Rain at higher elevations falls in the form of snow during the late Fall and Winter. This snow melts during the late spring and early summer months.
<br>
<br>
Engineers increased the size of the reservoirs to capture more of the mountain run-off, but over time even the additional storage proved insufficient due to elongated droughts.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.3b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> Rain Patterns </h2>
<hr>
Previously, rain fell in all four seasons of the year. In the winter months, rain fell in the mountains as snow. During the Spring, the snow would melt and flow down mountain streams. Also, in the Spring and Summer fell directly in Lorehaven.
<br>
<br>
The shifting rainfall patterns driven by climate change pose significant challenges for biodiversity, agriculture, and water resources, highlighting the urgent need for global efforts to mitigate and adapt to the impacts of a changing climate.
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.3]] >>
<</click>> </h4>
<<set $rain_coins to ($rain_coins + 1)>>
<<if $rain_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $rain_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2>Climate Changes </h2>
<hr>
Climate change has had a profound impact on rainfall patterns and the environment. Rising global temperatures have led to increased evaporation rates, resulting in more frequent and severe droughts in some regions. Conversely, warmer air can hold more moisture, leading to intensified rainfall and increased risk of extreme weather events like heavy rainfall and flooding in other areas.
<br>
<br>
These changes in rainfall patterns have far-reaching consequences for the environment. Ecosystems dependent on consistent rainfall are facing disruptions, affecting the distribution and survival of plant and animal species. Water scarcity in arid regions can lead to desertification and the loss of fertile land. Additionally, increased rainfall can lead to soil erosion and nutrient runoff, negatively impacting water quality and aquatic ecosystems.
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.3]] >>
<</click>> </h4>
<<set $climate_coins to ($climate_coins + 1)>>
<<if $climate_coins eq 1>> <<set $coins to ($coins + 10)>> <<endif>>
<<if $climate_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$milo]]
<hr>
Lorehaven librarians created giant acqueducts that captured water from the mountains and carried this water to the city. The water flowed from the acqueducts to giant pipes that flowed throughout the city and filled massive storage tanks. As the water filled the pipe, excess water overflowed the top of the pipes and was lost to ground absorption.
<br>
<br>
Likewise, water flowing into already filled storage tanks was lost to the dry soil surrounding the tanks.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.3c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
$name knew $heshe needed more information. The Professor shared a brief history of the solutions put in place by earlier teams. Each solution had its benefits and failures. $name knew to be successful, $heshe would need to take a different approach. $heshe had to choose a path forward
<hr>
[img[$bramble]]
[[Bramblethorn|q1.6]] "I can speak with the Environmental Librarians to learn more about the weather patterns and other environmental factors."
<br>
[img[$milo]]
[[Milo Stonebrook|q1.3d]] " I can speak with the Engineering Librarians to find a technical solution. Afterwards, lets meet back here to discuss the options."
<</nobr>><<nobr>>
[img[$milo]]
<hr>
Milo traveled across the grande plaza of the Library to the Engineering Archives. He was confident he would find a few Engineering Librarians in the [[library|q1.3da]]. Sure enough, he found two sitting at a table looking at a diagram of [[acqueduct|q1.3db]].
"Hi, I am Milo. I am a Master Builder and Engineer. The Professarati sent me to assist you with your water problem." Milo pulls out a chair and sits down across from the two librarians. "I see you have a diagram of Archimede's screw."
The two libraries nod their heads in agreement. The one on the right turns the diagram around and points to it, "We think that something like this device will help us solve the [[water gravity|q1.4]] problem."
<<set $coins to ($coins +10)>>
<</nobr>><<nobr>>
<h2> Stacks </h2>
Stacks are a common Librarian lingo for the area of the library that contained bookshelves and books. You will be amazed at the knowledge you will find in these stacks.
<br>
<br>
Walking around the stacks, one of the librarians noticed a book on hydro-engineering. In the book it had a chapter on [[water storage|q1.3dc]] rand another chapter on [[aqueducts|q1.3da1]].
[[Return|q1.3d]]
<<set $stack_coins to ($stack_coins + 1)>>
<<if $stack_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $stack_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>
<h2> Collector Pools </h2>
Bramblethorn had replaced the final collector pool with a dam. The gate to the dam can be raised or lowered depending on the water flow. This moderation of the water flow will ensure a steady flow of water to the acqueduct, preventing the loss of water due to overfill.
<<set $dam to ($dam + 1)>>
<<if $dam eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $dam gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
[[Return|q1.5d]]
<</nobr>><<nobr>>
<h2>Archimede's Screw</h2>
<h2>
[img[$archi]]
Archimede's scew is a cylindrical device with a screw-like apparatus inside of a hollow-tube. As the screw mechanism is turned, material at one side of the tube are transported to another side of the tube. This device can be used to transfer water from one location to another without relying on gravity.
<h2> [[Return|q1.3d]] </h2>
<<set $arch_coins to ($arch_coins + 1)>>
<<if $arch_coins eq 1>> <<set $coins to ($coins + 10)>> <<endif>>
<<if $arch_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$milo]]
One of the engineers, recognized that building multiple storage tanks can solve this problem. This storage tank seems to capture most of the water, but when the heavy rains come, it fills to capacity. Building other water tanks could solve the problem.
<hr>
"True, but Lorehaven is already crowded and we don't have any room to build new tanks", the other engineer added.
"We can build the new tanks in other parts of Lorehaven and build new acqueducts." the first engineer offered as a solution.
<hr>
Now, all this work happened before the invention of pumps. So, another challenge was to get the water from the new locations to the houses and businesses. Lorehaven was mostly flat. The water flow relied on [[gravity|q1.3dc1]] to flow the water.
<h2>[[Return|q1.5]]</h2>
<<set $tank_coins to ($tank_coins + 1)>>
<<if $tank_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $tank_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>
<h2> Water Gravity </h2>
<hr>
Water flows down from the top of the mountains, through various streams. These streams are captured and channeled into Lorehaven using an elevated acqueduct that descends 1 foot for each mile of aqueduct. The rate of decline allows for the a maximum flow of water from the stream to the city. If the engineers were to redesign the acqueduc and add collector pools along the 10 miles of acqueduct, a steady flow needed for the Lorehaven could be achieved.
<hr>
"We now have another option, we can build these collector pools," added the first engineer.
<br>
<br>
"Sure, but what is the city going to do for water while we build these collectors?" asked the second engineer.
<hr>
Puzzled, the first engineer asked, "any other [[options|q1.3dc2]]?"
<</nobr>><<nobr>>
<h2> Flow </h2>
<hr>
Flow is an equation of volume over time. The engineers were correct when they decided to build a storage tank. It maintains a state of flow for a period of time. But, when the water runs out, the Library runs dry.
<br>
<br>
Adding more storage tanks makes a lot of sense, but they had a design problem. If they build the tanks in the city, then they cannot pump the water to the houses and buildings. If they used gravity and added collector pools to the acqueduct, they can prolong the flow of water, but they will must stop the water flow for a long period of time.
<hr>
It takes [[time|q1.3dc3]] for the water to flow into the container. Therefore, it also takes time for the water to flow out of a container.
<</nobr>><<nobr>>
<h2> Decision Made </h2>
Water is a precious commodity. The engineers knew that collector pools were the right approach, but they could not disrupt the water flow. So, they figured their only option was to move forward with the tanks.
<hr>
But one engineer didn't give up, she continued to work on the [[collector|q1.6c]] pool idea. The others moved on with their [[plans|
<<set $m1_coins to ($m1_coins + 1)>>
<<if $m1_coins eq 1>> <<set $coins to ($coins + 25)>> <<endif>>
<<if $m1_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<div class = "container">
[img[$milo]]
[img[$eng1_lib]]
</div>
<hr>
"Water gravity problem?" Milo responds with a puzzled look on his face.
"Yes", the librarians respond and start to explain.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.4a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$eng1_lib]]
[img[$eng2_lib]]
</div>
<hr>
"To solve the water shortage problem, we have designed a network of storage tanks to be placed at multiple locations around the city." the librarian points to the locations of the tanks on a map. "The extra storage tanks will capture more of the water and prevent excessive run-off.
<br>
<br>
With more water in storage, we hope the town can outlast periods of drought." said the other librarian.
<br>
<br>
"We connect each storage tank to the main tank through a network of pipes. When the main tank filled to about 80% of capacity, water will enter the additional pipes and begin to fill the additional storage tanks." said the first librarian.
<hr>
"The challenge is pumping the water back to the main tank", added the second librarian.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.4b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$eng1_lib]]
<hr>
"We have come up with three options to solve the problem of pumping water back to the main tank." said the first librarian, pointing to the chalkboard.
<hr>
[[Option 1|q1.4b3]]: Stagger the elevation of the additional storage tanks.
[[Option 2|q1.4b4]]: Use the Archimede's Screw to pump water.
[[Option 3|q1.4b1]]: Transport water between tanks manually or allow librarians to collect their own water
<hr>
Each option has its pros and cons.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.4b2]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$eng3_lib]]
This option requires the librarians to drain the extra storage tanks and transport water to the main tank. Individual librarians can collect water for personal use. However, this process during water rationing can create civil unrest.
<h2> [[Return|q1.4b]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$eng1_lib]]
[img[$eng2_lib]]
[img[$eng3_lib]]
[img[$milo]]
</div>
<hr>
"Back to the drawing board", Milo motions to the blueprints on the table. "Thank you for all this great information. I need to report back to $name and share these options."
<br>
<br>
While the engineers were searching for a solution, rumors had started to circulate about another idea that the Environmental Librarians are suggesting.
<hr>
Leave and report your findings.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$eng1_lib]]
Elevating storage tanks can solve the return flow problem. However, it is not without its own challenges. Each tank elevated will have less storage capacity. The fill pipe will must be level with respect to the other tanks. For the return pipe to be elevated above the main tank, the capacity will be less and more tanks will need to be constructed.
<h2> [[Return|q1.4b]] </h2>
<</nobr>><<nobr>>
[img[$eng2_lib]]
Adding a pump to each tank using an Archimedes screw design will give the librarians the option of pumping water into a return pipe. The pressure of the water entering the pipe will create a continuous flow into the main tank. However, this design will require librarians to operate the pumps manually.
<h2> [[Return|q1.4b]] </h2>
<</nobr>><<nobr>>
[img[$milo]]
<hr>
Milo returned to the Grande Plaza waiting for $name and the others to return. He thought about each of the options in greater detail, deciding which option to recommend to $name.
"Milo, what did you find out?" asked $name.
"The engineering Librarians have three options. As it turns out, two problems exist. As we suspected, long periods of drought exist between rainfalls. So, extra storage is needed to keep the Library wet. Adding additional storage will solve part of this problem and reduce loss [[q1.5c]]. "
<hr>
"'That's good. Right?", $name responded, motioning the others to join the conversation.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5a]] >>
<</click>> </h3>
<</nobr>>[img[$milo]]
Milo was quick to respond, "Unfortunately, that's not the only problem they face. They have a transfer problem. Once the water is stored in additional tanks, the librarians do not have an efficient way of re-distributing the water."
"Each of the three options has flaws.
<hr>
[img[$hero]]
$name nodded as though the solution was clear. It was not. But, $heshe didn't want to ask for clarification [[q1.5a1]] for fear of looking stupid. So, $heshe looked to the others for guidance. $heshe started with Bramblethorn who has just walked up.
<hr>
[[Bramblethorn|q1.5d]], what did you find out?<<nobr>>
[img[$hero]] has always been resistant to asking others for help. On many occasions, this has contributed to $hisher failures. Yet, he is still resistant to asking for clarification.
<h2> [[Return|q1.5a]] </h2>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.5a]] >>
<</click>> </h4>
<<set $clari_coins to ($clari_coins + 1)>>
<<if $clari_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $clari_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Transfers </h2>
<hr>
If extra storage tanks are built at different locations in the Library. Water has to be delivered to each tank. Two design options are available. The first, build new acqueducts to each tank. The new acqueducts can be channels from the main aqueduct. The second, connect the top of each acqueduct with a pipe. As the tank fills up, the excess water will flow into the other tank.
<<set $coins to ($coins + 5)>>
[[Return|q1.5]]
<</nobr>><<nobr>>
<h2> Run-offs </h2>
<hr>
Due to the massive shifts in climate, when the rain follows the drought, the waterfall is excessive. The heavy rainfall causes the streams to overflow and the acqueducts are not able to handle all the rainwater. It's estimated that 50% of the water overflows and is lost in the desert sands.
<<set $coins to ($coins + 5)>>
<h2>[[Return|q1.5]]</h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$milo]]
</div>
<hr>
"Milo, Willow..." Bramblethorn greets the others as he walked to the front of the group to report on his findings. "$name, it appears the Environmental Librarians have as solution to store excess water generated by excessive periods of rainfall. They propose building artificial ponds. These ponds act as collector pools that divert some of the water from streams into the pools for later use."
<br>
<br>
"Interesting, the Engineering Librarians came up with a similar idea regarding storage," Milo informed the group, "only they proposed building multiple storage tanks around the Library city."
<hr>
Bramblethorn continued to explain the basic idea behind the collector pools and how they would be used to regulate water flow. The group engaged in a robust discussion until Milo derailed the discussion.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5e]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$hero]]
</div>
<hr>
"You mean more of those ugly towers." Brambethorne pointed to a existing storage tank that erupts from the architectural landscape. "All we need are more of those monstrosities scarring up the otherwise majestic landscape."
<br>
<br>
$name quickly interupts before Milo has a chance to respond. "Bramblethorn, is there anything else to report?"
<br>
<br>
"Yes, I do have new information not discussed" Bramblethorn responds.
<hr>
"Well, get to it man," Milo says with slight agitation.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5f]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$milo]]
[img[$hero]]
</div>
<hr>
"I noticed that about 20% of the water flowing from the mountain streams to the acqueduct is lost to overflow." Looking at Milo, with the satisfaction of an environmentalist trumping an engineer, Brandon offers this opinion. "I doubt adding storage tanks are going to solve that problem. However, a slight modification of the collector pool to create a dam will.
<br>
<br>
"A dam, are you sure that's the best option?" Milo offers a condescending retort.
<br>
<br>
$name attempts to take control of the conversation again."Hmm, it seems we have multiple options. Although, I am not sure we know which option is better?"
<hr>
In $hishers mind, $name could hear the Professor's warning echo 'your decisions will impact the Librarians for generations. Be sure you are right.' Now, it's time to decide. $name throughout, "Do I have enough information?"
<h2>[[Discuss|q1.5h]] or [[Decide|q1.5g]] </h2>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Unfortunately, you made a decision based on the available information and it resulted in complete chaos.
<hr>
It's time to seek additional guidance from the rest of your team. The additional perspectives will help you move forward with your decision.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5h]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$willow]]
[img[$aurora]]
</div>
<<audio "tension" play>>
<hr>
$name started to think through each option. Each has benefits and will solve the problem of storage. is one option better than the other? $name just wasn't sure.
<br>
"It looks like you are in bit of a quandary?" $name jumps slightly at Willow Moonbrook's voice. "What are your options?"
<br>
<br>
"Don't you mean what are the Librarian's options?" replies $name.
<br>
<br>
"No, what are your options? You must make the decision. It seems you are uncertain of the next step." Willow walks over next to $name and sits down on a rock. "I believe your desire to make the right decision may be paralyzing you."
<hr>
"Yes, it's called the 'Perfectionist Paradox', interjects Aurora Mistral taking a position opposite and centered on $name and Willow.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5i]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2>The Perfectionist's Paradox </h2>
[img[$aurora]]
"Perfectionism holds you captive, causing you to excessively edit and revise your work, fearing it will never be good enough." Aurora starts to explain. "To overcome this paralysis, you need to embrace imperfection and cultivate a growth mindset. Doing so, you will understand that revisions are a natural part of the journey. Even faulty decisions can lead to great decisions, if you are willing to take a step forward and make the best decision possible."
<br>
<br>
"Professor Oberon has developed several trials that can help you feel more comfortable with your decisions." Willow shares as she walks over to Aurora and stands by her side.
<hr>
A consult with Professor Oberon could be very valuable. You really don't have anything to lose.
<br>
<h2>[[Consult|q1.5j]] </h2>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5j]] >>
<</click>> </h3>
<<set $perfection to ($perfection + 1)>>
<<if $perfection eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<</nobr>><<nobr>>
<hr>
[img[$professor]]
Ah, $name, nice to see you again. How is the quest at the Library of Lorehaven going?
<hr>
[img[$hero]]
Good, I thought I will check in and give you an update. On our progress.
<hr>
After providing Oberon an update, you are feeling confident about the progress, but you are seriously considering getting advice on the decision from Oberon.
<h2>[[Get |q1.5j2]] or [[Pass|q1.5j1]] on Advice. </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$professor]]
[img[$hero]]
</div>
<hr>
Glad to hear things are going well. Nice of you to check in. I'll let you get back to your adventure. But remember, knowledge is power. Without it, you could make the wrong decision.
<br>
<br>
Thanks, but it's time to say [[Goodbye|q1.5k]] for now and rejoin the team. We have a lot of work to do. On the other hand, [[Wait!|q1.5j2]] I think I need more of your advice. I am still not sure which direction to move.
<</nobr>><<nobr>>
<div class = "container">
[img[$professor]]
[img[$hero]]
</div>
<hr>
By asking for help, you have already learned a very valuable lesson. Now that you have "Unlocked the Door of Access", you have provided yourself with a wealth of knowledge. The Professorati are always available to assist all those on a quest.
<br>
<br>
Now, what can I help you with?
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5j3]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$professor]]
[img[$hero]]
</div>
<hr>
"The water problem at the Library is very real. From what I can see, it's getting worse." $name stated. "Unfortunately, I am unsure about the direction to move. I need help making a decision."
<br>
<br>
"I see," Oberon responded. "How have you prepared for this decision?"
<br>
<br>
"I have gathered information about the problem and have consulted the team working with me." $name answered Oberon's question. "Yet I still don't know the right decision."
<br>
<br>
"I cannot provide you with the answer to the problem, but I can provide you with a path to the solution" said the Professor.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5j4]] >>
<</click>> </h3>
<<set $oberon1_coins to ($oberon1_coins + 1)>>
<<if $oberon1_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $oberon1_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$professor]]
</div>
<<audio "transition" play>>
<hr>
"I have constructed a series of challenges that will help guide you $name. You will embark on three different adventures." the Professor said. "Emerging knights refer to these adventures as trials. After each trial, you will have mastered a skill, learned a method, or gained insight into the problem that will provide clarity towards your decision."
<br>
<br>
The Professor motioned to a doorway. As you approached the doorway the Professor said, "$name, through this doorway, you will solve the Puzzle of Echoing Whispers".
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.7]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
$name, you elected not to "Unlock the Door of Access" to knowledge with Professor Oberon. Unfortunately, this happens too often with apprentices of the Professorati. Based on this decision to move forward, you are limited to only two choices.
<hr>
You must choose an option to pursue.
<br>
<br>
Build more [[Water Tanks|q1.5o]] or
Build the [[Collector Pools|q1.5l]].
<</nobr>><<nobr>>
[img[$bramble]]
Bramblethorn assembled a team of Environmental Librarians and constructed three collector pools that diverted stream flow into the pools. The three collector pools were approximately one-half (1/2) miles apart.
<br>
<br>
The collector pools filled during rainfall and drained during droughts. The collector pools also moderated the flow of water to the acqueducts during heavy rainfall.
<h2> [[Moderation|q1.5m]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$bramble]]
</div>
<hr>
"Bramblethorn, how did the collector pools work?" $name asks for an update on $hishers decision.
<br>
<br>
"Unfortunately, the variability in the weather caused heavy downpours followed by long droughts." Bramblethorn starts the report by setting the stage. "During the heavy downpours, the collector pools diverted the stream flow into the collector pools.
<br>
<br>
$name shows signs of confidence in the decision. "So, the plan worked as outlined?
<hr>
<h2> Bramblethorn [[responds|q1..5n]] </h2>
<</nobr>><<nobr>>
[img[$milo]]
Milo gathered a team of Engineering Librarians to build five additional water tanks. The storage tanks were built with a relief pipe that channels water from one tank to another. The tanks were connected in sequence, so that the first tank fills the second tank, the second tank fills the third tank, and so on until all the tanks were at 100%.
<br>
<br>
Return pipes were connected in a similar fashion. Unfortunately, this design requires a manual intervention. When the water level falls below the return pipe, the Engineering Librarians must drain the tank into large buckets and transfer these buckets to the main tank.
<hr>
The tanks were completed ahead of the rainy season. The first rains began to fall and water flowed from the streams to the acqueducts to the pipes, eventually filling the additional water tanks.
<h2> [[Droughts|q1.5p]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$milo]]
</div>
<hr>
"Milo, how did the new storage tanks work?" $name asks for an update on $hishers
decision.
<br>
<br>
"As expected, heavy downpours followed by long droughts occurred." Milo begins to explain the consequences of the decision. "During the heavy downpours, the new pipes carried the water to the main storage tank. When the tank approached 80% capacity, the relief pipes began to fill the extra storage tanks as designed. But do to the volume of water flow, exceeds water was still lost to overflow in the acqueduct and overfilling of the tanks.
<br>
<br>
$name stands and faces the Library. "So, the plan worked as expected."
<hr>
<h2> Milo [[explains|q1.5q]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$milo]]
</div>
<hr>
"Yes and no." $name quickly turns back to face Milo as Milo answers. "During periods of droughts, the Engineering Librarians will spend most of their days pumping water between one tank and the other. Because of the uncertainty in the weather and risks of running out of water, rationing was required during droughts."
<hr>
You receive only 50 quest points for a partial solution. You can start the quest again to earn more quest points.
<h2> [[Restart|q1.3]] </h2>
<<set $questscore to ($questscore + 50)>>
<</nobr>><<nobr>>
[img[$bramble]]
<hr>
Bramblethorn makes his way across the Library to the Environmental and Ecology building. In this building, he finds several librarians sitting around an indoor pond. The building includes a climate controlled [[greenhouse|q1.6a]] that is truly remarkable.
<br>
<br>
The librarians in the building were very familiar with the impact the climate was having on their water supply. He walks over to a group standing by a [[chalkboard|q1.6b]]. On the chalkboard are three ovals drawn on what looks like a mountain.
<hr>
One ecology librarian is diagramming an idea for the others and says, "Would you like to see more?
<h2>[[Approach Librarian|q1.6c]]</h2>
<<set $coins to ($coins +10)>>
<</nobr>><<nobr>>
<h2> Greenhouse </h2>
<hr>
The ecology and environmental section of the library has a large dome in the center of the library. Under the dome is a large forest like ecosystem that includes many types of plants.
An environmental control system surrounds the ecosystem, which keeps the temperature within the ecosystem a constant temperature and humidity. The rest of the library is protected from the higher levels of humidity.
<h2>[[Return|q1.6]]</h2>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.6]] >>
<</click>> </h4>
<<set $greenhouse to ($greenhouse + 1)>>
<<if $greenhouse eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $greenhouse gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Chalkboard </h2>
<hr>
On the chalkboard, the librarian had reconstructed a diagram of the mountains surrounding Lorehaven. She has mapped the various streams and creeks flowing down the mountain. At various points along the streams, she had drawn collector pools.
The librarian was working out various options for conserving the water for the town librarians.
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.6]] >>
<</click>> </h4>
<<set $chalkboard to ($chalkboard + 1)>>
<<if $chalkboard eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $chalkboard gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<div class = "container">
[img[$env1_lib]]
[img[$env2_lib]]
[img[$env3_lib]]
</div>
<hr>
The Environmental Librarian explains to the other librarians how the collector pools are a good addition to the extra storage tanks.
<br>
<br>
"If we can find a way of collecting water in a pool without stopping the water flow from the mountain streams, we can moderate the flow of water and store it for later use."
<br>
<br>
Another librarian adds, "So, we are in effect creating artificial puddles...no...ponds in the mountains. Water flows from the streams into the ponds."
<br>
<br>
"Yes, I came up with the idea when I noticed puddles forming on the ground around various points along the acqueduct."
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.6d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$librarian]]
The librarian explained, "We create collector pools at ten different locations up and down the mountain. We create a drain at the bottom of the pool and connect it to a pipe that is connected downstream. When water stops flowing in the stream, the collector pool at the very top of the mountain will empty."
<br>
<br>
The librarian moved over to the drawing table and began to sketch out the plan. "I see, as each pool empties, the flow of water stays consistent. We let gravity do its work. I think this plan will work."
<<set $steadyflow to ($steadyflow + 1)>>
<<if $steadyflow eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $steadyflow gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.6d]] >>
<</click>> </h4>
<</nobr>><<nobr>>
<div class="container">
[img[$env1_lib]]
[img[$bramble]]
</div>
<hr>
<br>
<br>
Bramblethorn spoke up, "Remarkable. When the water stops flowing in the stream, the ponds drain naturally back into the stream. The ponds serve as a regulator valve for the water flow."
<br>
<br>
"Correct, the water will continue to [[flow|q1.6c1]] from the collector pools down the stream to the acqueduct..." the librarian responded looking in Bramblethorn's direction, "...and you are?"
<br>
<br>
"Bramblethorn's the name. I am with the Professorati. A group of us have been sent to Lorehaven to help with this water problem." Bramblethorn walks over to the chalkboard and hands the librarians a drawing. "Based on these drawings, the transfer from the stream to the acqueduct is very inefficient. I estimate you are losing 20% of your water to overfill of the acqueducts"
<br>
<br>
Bramblethorn looks up from the drawing and waits feedback from the librarians.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.6e]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class="container">
[img[$env1_lib]]
[img[$bramble]]
</div>
<hr>
"That sounds about right," said the librarian. "I'm not sure the collector ponds help solve that problem."
<br>
<br>
"Not the way they are currently drawn" Bramblethorn reaches for the eraser and starts erasing the bottom pool. "However, if you modify your design slightly, you can control the flow of water entering the acqueduct, reducing overspill."
<hr>
Bramblethorn starts to draw on the chalkboard, slightly altering the plans previously drawn. The librarians gather around the chalkboard and gaze attentively.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.6f]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$env1_lib]]
[img[$bramble]]
[img[$env2_lib]]
[img[$env3_lib]]
</div>
<hr>
Stepping back from the chalkboard, the librarians look around at each other. "This might work" responds one of the environmental librarians.
<br>
<br>
"Sure, but we will never get funding for building this structure." said another.
<br>
<br>
"There's no guarantee it will work." another librarian adds from across the room added. "The governance counsel is funny, they want surefire solutions."
<hr>
Despite the cautionary words, the librarians are excited about the possibilities. Bramblethorn leaves the library to update the others.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.5d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
You enter a chamber with walls seemingly hewn from solid stone, emanating an oppressive and mysterious aura. Jagged stalactites hang menacingly from above, casting eerie shadows that dance upon the rugged walls, further intensifying the sensation of being deep underground in a subterranean world. This chamber, however, possesses extraordinary acoustics, serving as an impeccable echo chamber. Every sound, no matter how faint, reverberates with astonishing precision, creating a disorienting symphony of echoes that can both reveal hidden secrets and betray the presence of lurking dangers to adventurers.
<hr>
On the wall, an inscription is etched into the stone. It reads...
<h2> Engagement Begins with Listening. </h2>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.7a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<<audio "nightflurry" play>>
<hr>
The door closes behind you with a heavy clunk. You turn around to open the door, but it doesn't budge. You here whispers coming from every direction. But, as you look around the room, you can't see anyone. "Door...walk...close...room...lock..key..." are some of the whispers bouncing off the walls.
<br>
<br>
The whispers are growing louder as the number of whispers multiply - one reinforcing the next. Each whisper echoes of the wall, adding to the complex web of subdued messages bombarding my thoughts.
<h2>Listen to the Echoes.</h2>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.7b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name sits down in the middle of the room, $hisher
hands covering $hisher ears, attempting to shield $hisher mind from the mind numbing whispers.
<br>
<br>
"Oberon! What is this craziness? How does this help me make a better decision?" $name shouts at the top of &hisher ability, hoping the questions penetrates the wall whispers enclosing the room. $heshe leans forward, attempting to bury $hisher
head between $hisher knees to protect $hisher from the insanity of the whispers.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.7c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$willow]]
$name looks up suddenly. An image of Willow appears on the wall opposite $name.
<br>
<br>
"Focus, find the patterns in the words. Patterns have meaning. Actively listen and search for the patterns in the noise?" The words from Willow penetrated the whispers and you could hear Willow's voice, even though you knew Willow wasn't in the room.
<br>
<br>
Her voice gives you the strength to move forward. You stand up and attempt to...
<h2> Find the patterns in the noise.</h2>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.7d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
The noise is strong. Whispers echo off each wall multiplying with each echo. "$name you must focus. In your mind, you must hear each letter of the word, " Willow voice sounded through the noise.
<br>
<br>
The letters of one one word merge with the letters in the next word. It appears as a jumble of letters. Somehow, these letters form the key to my exit.
<hr>
B A C T I V E E X J C O E VN V R Q W A L K K R X A N O
A G U I D L E N O T F N M G P L K E Y S O K T W O N U P
E S O G V D H O T G A H T F L I S T E N K L S E O U P W
G C E S S K G P D X C D L N U O L I W D E E R F E E V R
T U L H C J K A T E H O O I O A O P E N E I T R K H F D
<hr>
You must examine this abstraction of whispers for patterns.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.7e]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$hero]]
</div>
<hr>
"$name, you must focus your listening skills to decipher the message from the noise." Willow's voice permeated my thoughts. "When you have successful identified the key, the exit will appear"
<hr>
B [[A C T I V E|q1.7e1]] E X J C O E VN V R Q [[W A L K|q1.7e5]] K R X A N O
A G U I D L E N O T F N M G P L[[ K E Y|q1.7e2]] S O K T W O N U P
E S O G V D H O T G A H T F [[L I S T E N|q1.7e3]] K L S E O U P W
G C E S S K G P D X C D L N U O L I W D E E R F E E V R
T U L H C J K A T E H O O I O A [[O P E N|q1.7e4]] E I T R K H F D
<hr>
<<if $lorehaven_trial_one eq 3>> <h2> [[Exit|q1.7f]] the room </h2><<endif>>
<</nobr>><<nobr>>
<h2> Attention </h2>
<hr>
Attentiveness is a crucial communication skill that involves fully engaging with the speaker to understand their message. It requires giving the speaker your undivided attention, refraining from interrupting, and avoiding immediate judgment or response. Instead, active listeners focus on the speaker's words, tone, and body language to comprehend the message's nuances and emotions.
<h2> You have chosen wisely - [[Return|q1.7e]] </h2>
<<set $lorehaven_trial_one to ($lorehaven_trial_one + 1)>>
<<set $lt_one_a to ($lt_one_a + 1)>>
<<if $lt_one_a eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $lt_one_a gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Wrong Key </h2>
<hr>
The key to successful engagement is the combination of being involved in the conversation and connecting each point to form a complex association of information. Unfortunately, the key to successful engagement is not something that is given to you, instead you must earn it through active participation.
<br>
<br>
This choice, despite its obvious name, is not the correct key to open the door.
<h2> [[Try Again|q1.7e]] </h2>
<</nobr>><<nobr>>
<h2> Listening </h2>
<hr>
Active listeners often use techniques like paraphrasing and asking clarifying questions to demonstrate their attentiveness and encourage the speaker to open up. Ultimately, active listening fosters stronger relationships, resolves conflicts more effectively, and promotes empathetic and meaningful conversations.
<h2> You have chosen wiseley - [[Return|q1.7e]] </h2>
<<set $lorehaven_trial_one to ($lorehaven_trial_one + 1)>>
<<set $lt_one_c to ($lt_one_c + 1)>>
<<if $lt_one_c eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $lt_one_c gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Open Minded </h2>
<hr>
Being open to new ideas is essential for personal growth and innovation. It involves a willingness to embrace different perspectives, challenge existing beliefs, and explore unconventional solutions. By fostering an open mindset, you can tap into a wealth of creativity and potential that can lead to breakthroughs in various aspects of life.
<br>
<br>
Openness to new ideas also promotes collaboration and teamwork, as it encourages diverse inputs and encourages a culture of continuous learning. In a rapidly changing world, those who remain receptive to new ideas are better equipped to adapt, evolve, and thrive in both their personal and professional endeavors.
<h2> You have chosen wisely - [[Return|q1.7e]] </h2>
<<set $lorehaven_trial_one to ($lorehaven_trial_one + 1)>>
<<set $lt_one_d to ($lt_one_a + 1)>>
<<if $lt_one_d eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $lt_one_d gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Walking in Circles </h2>
<hr>
Sometimes walking without the right skills could result in you walking in circles.
Once the art of active listening is achieved you can walk through the door and complete the challenge.
<br>
<br>
Unfortunately, this option did not net you any returns.
<h2> [[Try again|q1.7e]] </h2>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
"Congratulations $name! You have found the key to the first step towards better engagement." Oberon openned the door and welcomed $name to walk across the threshold. "The Key to Engagement starts with Active Listening."
<br>
<br>
$name walked out of the dark room and noticed the avalanche of whispers had stopped. &heshe had passed the first trial. "Professor, I understand now. You must listen beyond the surface to find the true meaning of the information shared.
<hr>
Having completed the first trial, it is now time for you to begin your next trial, the Maze of Perspectives.
<h2>[[Next trial|q1.8]] </h2>
<<set $ltrial_one to ($ltrial_one + 1)>>
<<if $ltrial_one eq 1>> <<set $questscore to ($questscore + 100)>> <<endif>>
<<if $ltrial_one gte 2>> You have taken this trial before. You will not earn any new points until you advance to the next trial. <<endif>>
<</nobr>><<nobr>>
<<audio "waitinggame" play>>
<div class = "container">
[img[$milo]]
[img[$bramble]]
</div>
<hr>
$name returned through the door from which he just exited and magically appeared in the room full of mirrors. As $heshe looked around, he saw some familiar peopled. Only, they cannot see $name.
<br>
<br>
On the left wall, Milo was conversing with the engineering librarians.
On the right, Bramblethorn was at the chalkboard sketching out an idea for the environmental librarians.
<br>
<br>
Each mirror contained a different conversation at a different point in time. It was almost as if you controlled time, you can move forward or back in the conversation. Switching focus between mirrors, You can peer into the individual conversations of Milo and Bramblethorn.
<hr>
You are drawn to the wall mirrors. In the mirrors, you will find your perspective.
<h2> [[Look|q1.8a]] into the Mirrors. </h2>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.8a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<br>
$name looked mirror to mirror, taking in the different perspectives to the same problem. Somewhere in this mix, $heshe knew the best solution was hidden.
<hr>
"I know there is a solution, but how do I bring all this information together?" $name thought. Then, $name heard a familar sound - CLUNK!- the door closing behind $himher.
<hr>
The trial begins...
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.8b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
Stepping closer to a mirror, $name peered into Milo's first conversation with the engineering librarians.
<hr>
[img[$milo]]
<br>
"Hi, I am Milo. I am a Master Builder and Engineer. The Professarati have sent me to assist you with your water problem." Milo pulled out a chair and sat down across from the two librarians. "I see you have a diagram of Archimede's screw."
<br>
The two librarians nod their heads in agreement. The one on the right turns the diagram around and said, "We think that something like this device will help us solve a water gravity problem."
<hr>
Stepping back for a second to think about what $heshe saw, $name moved closer to another mirror.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.8c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$eng1_lib]]
[img[$eng2_lib]]
[img[$hero]]
</div>
<hr>
"To solve the water shortage problem, we have designed a network of storage tanks to be placed at multiple locations around the city. The extra storage tanks will capture more of the water run-off. With more water in storage, the town can outlast droughts." said the first librarian.
<br>
<br>
"We can connect each storage tank to the main tank through a network of pipes. When the main tank filled to about 80% of capacity, water will enter the additional pipes and start to fill the additional storage tanks." said the second librarian.
<br>
<br>
"The challenge is pumping the water back to the main tank." responded a third librarian.
<hr>
Where do you want to go now?
<h2>[[Back|q1.8b]] [[Switch|q1.8c1]] [[Forward|q1.8d]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$env1_lib]]
[img[$env2_lib]]
[img[$env3_lib]]
[img[$hero]]
</div>
<hr>
The Environmental Librarian explained to the other librarians how the collector pools were a good addition to the extra storage tanks. He explained, "If we can find a way of collecting water in a pool without stopping the water from flowing, we can control the flow of water and store it for later use."
<br>
<br>
Another librarian added, "What if we create puddles...small ponds.. in the mountains. Water will flow from the streams into the ponds." The librarian had this idea when he noticed puddles forming on the ground at various points along the acqueduct.
<br>
<br>
Bramblethorn interjected, " I see. When the water stops flowing in the stream, the ponds drain naturally bcak into the stream headed for the acqueducts. The pond drainage serves as a regulator valve for the water flow in the stream."
<hr>
Where do you want to go now?
<h2> [[Switch|q1.8c]] [[Forward|q1.8c1a]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$env1_lib]]
[img[$hero]]
</div>
<hr>
"Unfortunately, the variability in the weather causes heavy downpours followed by long droughts. Even with 5 pools, the Library still ran out of water. "said the librarian. He added, "During the heavy downpours, the collector pools will divert some of the stream flow into the pool. However, when the pool reached maximum capacity, the water will flow normally down the mountain."
<br>
<br>
"The excess water flowing into the acqueducts will overflow the ducts and overfill the single water tank. Water will be wasted." Bramblethorn pointed out. "During periods of droughts, the pools will dry up. Because of the uncertainty in the weather and risks of running out of water, rationing of the water in the tank was required during droughts. "
<br>
<br>
The additional information received on the climate patterns suggests an increase in water storage capacity. But, it is not believed to be sufficient.
<hr>
Where do you want to go now?
<h2>[[Back|q1.8c1]] [[Switch|q1.8c1]] [[Forward|q1.8e]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$eng1_lib]]
[img[$eng3_lib]]
[img[$hero]]
</div>
<hr>
Unfortunately, the variability in the weather caused heavy downpours followed by long droughts. Even 10 tanks were not sufficient. "During the heavy downpours, the new pipes will carry the water to the main storage tank as expected.. When the tank approached 80% capacity, the relief pipes began to fill the extra storage tanks." explained one librarian. Unfortunately, due to the high volume of water flow, excess water will still be lost to overflow in the acqueduct and overfilling of the tanks.
<br>
<br>
"Due to the flaw in the design, during periods of droughts, the Engineering Librarians will spend most of their days pumping water between one tank and the other." said another librarian. "Because of the uncertainty in the weather and risks of running out of water, rationing will also be required during droughts. "
<hr>
It doesn't look like a good design has been identified. What now?
<h2>[[Back|q1.8c]] [[Forward|q1.8e]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$milo]]
[img[$hero]]
[img[$bramble]]
</div>
<hr>
$name glanced at a mirror where Milo and Bramble were sharing the two strategies to deal with climate change and the water shortage. "Milo, it seems to me that we have a problem with the return system. Draining each tank into a container for transport seems very inefficient and time consuming. Is there a different method for transferring water between tanks?" asked $name.
<br>
<br>
"Bramblethorn, it appears to me that diverting water into the collector pools fails to control water flow when they are full?" asked $name.
<hr>
Which strategy do you want to pursue?
<h2>[[transferring|q1.8e1]] or [[diverting|q1.8f1]] water </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$milo]]
[img[$hero]]
</div>
<hr>
"Yes, I saw the same challenge. Once the water level falls below the return pipe feed, the water stops flowing in all tanks but the main. if we were to add a pump device, like an Archimedes Screw we can drain each water tank without transporting water in containers.
<hr>
Where to now?
<h2>[[Back|q1.8e]] [[Switch|q1.8f1]] [[Forward|q1.8e2]] </h2>
<</nobr>><<nobr>>
[<div class = "container">
[img[$milo]]
[img[$hero]]
</div>
<hr>
$name looked into another mirror to see the outcomes of $hishers
decision. "The Archimede's scew is a cylindrical device with a screw-like apparatus inside of the a hollow-tube. As the screw mechanism is turned, material at one side of the tube is transported to another side of the tube" Milo explained.. "This device can be used to transfer water from one location to another without relying on gravity. So, water in the tanks can efficiently be moved using this device?
<br>
<br>
"Okay, that makes sense, let's move forward with building the extra tanks and deploying the achimede's screw with this option." $name decided.
<hr>
Learn what happened?
<h2>[[Back|q1.8e1]] [[Switch|q1.8f2]] [[Forward|q1.8e3]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$milo]]
[img[$hero]]
</div>
<hr>
$name stepped to another mirror to learn more about the outcomes of $hishers
decision. "During the heavy downpours, the new pipes carried the water to the main storage tank. When the tank approached 80% capacity, the relief pipes began to fill the extra storage tanks as designed. But do to the volume of water flow, exceeds water was still lost to overflow in the acqueduct and overfilling of the tanks." Milo explained. "During periods of droughts, the addition of the Archimedes Screw help transfer water from one tank to the other."
<hr>
Because of the uncertainty in the weather and risks of running out of water, rationing was required during droughts.
<h2>[[Back|q1.8e2]] [[Switch|q1.8f3]] [[Forward|q1.8g]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$hero]]
</div>
<hr>
"$name, you are correct. Once the pools are full, the water will flow normally. High water flow will overflow the acqueducts. Adding more pools will only create excess reservoirs for when the flow stops." Bramblethorn added, " We can add wood to the streams. The extra wood in the streams will act as resistance to water flow and slow down the flow. This can help with the overflow problem. We can also deepen the stream to slow down the water flow."
<br>
<br>
"Okay, let's go forward with adding wood into the streams." decided $name. "Also, let's deepen the streams to slow down current flow.
<hr>
Did it work?
<h2>[[Back|q1.8e]] [[Switch|q1.8e1]] [[Forward|q1.8f2]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$hero]]
</div>
<hr>
$name looked into another mirror to see the outcomes of $hishers
decision. "Unfortunately, the variability in the weather caused heavy downpours followed by long droughts. During the heavy downpours, the collector pools will divert some of the stream flow into the pool. However, when the pool reached capacity, the water will flow down the mountain.? Bramblethorn explained. "Excess water needed for the dry periods was lost."
<hr>
Keep going?
<h2>[[Back|q1.8f1]] [[Switch|q1.8e2]] [[Forward|q1.8f3]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$bramble]]
[img[$hero]]
</div>
<hr>
$name stepped to another mirror to learn more about the outcomes of $hishers
decision. "The deeping of the river did make a considerable difference in the flow entering the acqueducts, but water was still wasted. The transfer to the acqueducts were more efficient. However, the water that flowed past the acqueducts flowed downstream and wasted." Bramblethorn described the process. "During periods of droughts, the pools will drain and dry up.
<hr>
Because of the uncertainty in the weather and risks of running out of water, rationing of the water in the tank was still required during droughts.
<h2>[[Back|q1.8f2]] [[Switch|q1.8e3]] [[Forward|q1.8g]] </h2>
<</nobr>><<nobr>>
[img[$hero]]
$name turned around to face the wall mirrors. The wall conversations were gone and he saw only two images - Bramblethorn and Milo.
<div class = "container">
[img[$bramble]]
[img[$milo]]
</div>
<hr>
"When I began this trial, I knew I had to make a choice between an environmental solution and an engineering solution" $name thought. "Now, I am not sure that's the right way to think about it."
<hr>
Regardless, now I must make a decision.
<h2> [[Time to Choose|q1.8h]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$professor]]
[img[$hero]]
</div>
<hr>
"Okay, $name, now that you are ready to move on from this trial, where do you stand on your recommendations?" Oberon asked.
<hr>
It's time to select a direction forward.<br>
<<radiobutton "$choice1" "Answer1">>Ask Bramblethorn to gather more information about the climate change problem <br>
<<radiobutton "$choice1" "Answer2">>Sit down with Milo and Bramblethorn to better understand the solutions <br>
<<radiobutton "$choice1" "Answer3">>Ask Milo and Bramblethorn to bring the two groups of librarians together to search for a third option <br>
<<radiobutton "$choice1" "Answer4" >>Ask Willow and Aurora to convene a representative group of librarians from different disciplines to evaluate the problem and design alternative solutions<br>
<<button "Make choice" "trial2.9">><</button>>
<</nobr>><<nobr>>
[img[$professor]]
$name, here are your results of the challenge
<<if $choice1 eq "Answer1">>Milo and Bramblethorn can return to gather more information. However, doing so will continue to limit your perspectives.
<h2> [[Continue|q1.8i2]] </h2>
<<endif>>
<<if $choice1 eq "Answer2">>A conversation with Milo and Bramblethorn may provide additional insights, but your overall perspective will be limited to two solutions.
<h2> [[Continue|q1.8i2]] </h2>
<<endif>>
<<if $choice1 eq "Answer3">>Expanding the collaboration to a larger group of information will provide a better list of options, maybe some that's not currently under consideration. However, the perspectives shared will still be limited.
<h2> [[Continue|q1.8i2]] </h2>
<<endif>>
<<if $choice1 eq "Answer4">>Asking Aurora, Malachi, and Willow to gather a team of librarians from diverse backgrounds to collaborate on a solution is a better choice. Instead of focusing on the two solutions available, they may find alternatives not currently available.
<<set $coins to ($coins = 100)>>
<h2> [[Continue|q1.8i1]] </h2>
<<endif>>
<hr>
<</nobr>><<nobr>>
[img[$oberon]]
<hr>
$name, you have chosen the best choice. Each person brings a unique point of view to every conversation. You may pass to the
<h2> [[Garden of Collaborative Growth|q1.9]] </h2>
h2>[[Next trial|q1.8]] </h2>
<<set $ltrial_two to ($ltrial_two + 1)>>
<<if $ltrial_two eq 1>> <<set $questscore to ($questscore + 150)>> <<endif>>
<<if $ltrial_two gte 2>> You have taken this trial before. You will not earn any new points until you advance to the next trial. <<endif>>
<</nobr>><<nobr>>
[img[$oberon]]
<hr>
$name, you gained a better understanding of perspectives, but you failed to make the optimal choice. As you move into this final trial, I hope you understand the benefit of getting perspectives from a variety of individuals.
Each person brings a unique point of view to every conversation. If you would like to attempt [[The Maze of Perspectives|q1.8]] again, please do so.
<hr>
Otherwise, you may pass to the
<h2> [[Garden of Collaborative Growth|q1.9]] </h2>
<<set $ltrial_twob to ($ltrial_twob + 1)>>
<<if $ltrial_twob eq 1>> <<set $questscore to ($questscore + 50)>> <<endif>>
<<if $ltrial_twob gte 2>> You have taken this trial before. You will not earn any new points until you advance to the next trial. <<endif>>
<</nobr>><<nobr>>
<div class = "container">
[img[$professor]]
[img[$hero]]
</div>
<hr>
As before, the door opened and $name was able to return to the central corridor where $heshe met Oberon. "$name, you have arrived at the final trial. The Garden of Collaborative Growth will provide you with the final bit of wisdom. After you have successfully completed this trial, you will be prepared to make your decision. Are you ready to proceed?"
<hr>
If you are ready for the final challenge, you may proceed and
<h2> [[Enter the Garden of Collaborative Growth|q1.9a]] </h2>
<</nobr>><<nobr>>
[img[$hero]]
<<audio "cosmic" play>>
<hr>
$name walked through the door into the greenhouse at the library. Even though climate change has endangered the library, this part of the library is remarkable. It includes a waterfall that crashes down on a rock bed, filtering any impurities that might have fallen into the water.
<br>
<br>
"Too many to count with a quick glance, the library's greenhouse is rumored to hold over 250 species of plants." you thought as attempted to count the different flowers and plants , "I must believe the answer to climate change is somewhere in this library."
<hr>
As before, the door to this room closed with a clunk. Only this time, the sound was barely noticeable over the gentle roar of the waterfall.
<h2> [[Proceed|q1.9b]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
[img[$env3_lib]]
[img[$eng3_lib]]
[img[$soc_lib]]
</div>
<hr>
Willow, Aurora, and Malachi is seated with a group of Libraries from each of the libraries on Lorehaven. Librarians from the Engineering, Environmental, Social Sciences, Physical and Biological Sciences, Literature and Humanities, Arts, Mathematics, and Economics libraries were present. "Hi, we are here today to discuss options for addressing the water shortages caused by climate change. Our colleagues from the Environmental and Engineering libraries have presented us with several different options. Each option ranges from from 50% to 90% effective." said Willow.
<br>
<br>
Aurora entered the conversation, "Our goal today is to think of a creative solution, one that takes the best of the offered solutions and adds to it."
<hr>
You can do this $name, you only have one more trial to go.
<h2>[[Start|q1.9c]]</h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
</div>
<hr>
Willow and the other librarians were already discussing a variety of ideas. They had already come up with a few ideas that will radically change the approach of the initial plans. "The wide range of effectiveness in ensuring the Librarians continue to have water, even during drought periods is a result of different approaches to problem solving." added Aurora. "When we work together as a team our effectiveness improves. [[Malachi|q1.9c1]] what do you think?
<br>
<br>
"Good point, Malachi. If we can find an alternative solution, we might be able to save all the Librarians money and ensure they have clean water to drink and use throughout the year." Willow said while walking to the whiteboard.
<hr>
You should join Willow at the whiteboard. She may have something interesting to share.
<h2>[[Walk|q1.9d]] to the whiteboard </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
</div>
<hr>
"If I might add, each of the solutions have an financial costs that increases. The 50% solution costs the Library less. The 90% solution costs more." Malachi added to emphasize the importance of finding alternative solutions. "You will must pay for these solutions through your [[tax|q1.9c2]]
payments."
<hr>
<h2> [[Return|q1.9c]] </h2>
<<set $tax1_coins to ($tax_coins + 1)>>
<<if $tax1_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $tax1_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$malachi]]
Library projects are the responsibility of all librarians. As a public good, the governing body is typically responsible for the initial funding and decision to proceed. However, it's the taxpayers, the librarians, that eventually pay the bill. Even if library fees increase, there is still an economic cost to the Lorehaven.
<<set $tax_coins to ($tax_coins + 1)>>
<<if $tax_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $tax_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<h2>[[Return|q1.9c1]]</h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
</div>
<hr>
On the whiteboard Willow wrote, "The problem is we don't have enough water for all the Librarians because of extended droughts caused by climate change." She continued writing, listing all the solutions currently under consideration. She added the percent of resolution next to each. WIllow then summarized.
<br>
1. More tanks and collector pools<br>
2. Better designs to increase storage<br>
3. Combination of tanks and collector pools.<br>
"From our perspective, we are approaching this problem from one side." Malachi pointing to the board. Picking up a marker, he wrote.
<hr>
What Malachi writes makes sense. Learn more?
<h2>[[Learn|q1.9e]] more about this solution</h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
[img[$soc_lib]]
</div>
<hr>
The librarians are excited about the new knowledge they are gaining. After all, their society was founded on the acquisition and storage of knowledge. Unfortunately, none of the solutions presented as of yet solved the problem. Then this happened....
<hr>
The social librarian had an excellent observation.
<h2> [[Continue|q1.9f]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
[img[$soc_lib]]
</div>
<hr>
"Why don't we simply reduce the water consumption?" one of the sociology librarians asked. Everyone in the room stared at what was written on the board. "After reviewing the data on water consumption, I observed that 40% of our water went for agricultural products and 25% of our water went for wastewater." the librarian continued.
<br>
<br>
"Maybe we have been approaching this problem from the wrong side." Aurora responded with a look of amusement on her face.
<hr>
Reductions in either of these two items can help reduce the gap between water needed and water available.
<h2> [[Continue|q1.9g]] </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
</div>
<hr>
After a robust debate on ideas, a campaign focused on water conservation was identified. It was also identified that 30% of the water used for agriculture was lost due to evaporation during daytime watering. So, a shift to nighttime watering will save 15% of the water use.
<br>
<br>
Together, this group estimates the low-cost solutions will save 25% of the overall water usage, allowing for a less expensive solution for storage.
<hr>
The door opened behind you, but you were too deep in thought to notice. Finally, you heard "$name" and you turned towards the door.
<h2> [[Walk|q1.9h]] to the door </h2>
<</nobr>><<nobr>>
<div class = "container">
[img[$professor]]
[img[$hero]]
</div>
<hr>
"$name, you have had the opportunity to view your team at work. What did you take away from this experience?" Oberon asked.
"When I began this challenge, I was focused on deciding between two different solutions - ponds and storage tanks." you started to respond. "Neither of these completely solved the problem. But, the more we focuses on the problem, the more convinced we were that one of these solutions will solve the problem. In fact, we didn't see the solution that was sitting right in front of us all the time."
<hr>
"What solution?" Oberon asked.
<h2> [[Keep Going|q1.9i]] </h2>
<</nobr>><<nobr>>
<div class="container>
[img[$hero]]
[img[$professor]]
</div>
<hr>
$name shared $hishers observations with the professor. $heshe described how each trial added a new level of clarity. $name was ready to return to the team.
"$name, you have satisfied each challenge and you are ready to move forward with your quest. Take this newfound wisdom back to Lorehaven, your team, and the librarians." Oberon directed.
<hr>
$name walked towards the portal back to Lorehaven.
[img[$lorehaven_portal]]
<br>
<h2> [[Lorehaven Portal|q1.9j]] </h2>
<<set $ltrial_three to ($ltrial_three + 1)>>
<<if $ltrial_three eq 1>> <<set $questscore to ($questscore + 250)>> <<endif>>
<<if $ltrial_three gte 2>> You have taken this trial before. You will not earn any new points until you advance to the next trial. <<endif>>
<</nobr>><<nobr>>
[img[$hero]]
<<audio "happywalk" play>>
<br>
$name returned to Lorehaven with a newfound confidence. He motioned for the team to form around him.
<hr>
<div class = "container">
[img[$milo]]
[img[$malachi]]
[img[$willow]]
[img[$aurora]]
[img[$bramble]]
</div>
<br>
"I have been on the most wonderful adventures. Each of you were with me on these adventures - at least in spirit. You helped guide me." $name explained. "I completed three trials that prepared me for the decision ahead."
Trial 1 - The Puzzle of Echoing Whispers
Trial 2 - The Maze of Perspectives
Trial 3 - The Garden of Collaborative Growth
"Each trial provided me with a new insight into the librarians problem. But more so, it provided me with a new insight into my own thinking process."
<hr>
$hero prepared to tell the team about each trial. They gathered around to learn more.
<br>
<br>
$hero started to tell the team about The Puzzle of Echoing Whispers.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q1.9k]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$willow]]
[img[$malachi]]
<hr>
$name shared with the team the details of the trial. $heshe explained how the room was filled with whispers. Whispers were a symbol for all the information available to us everyday. $name added that out of necessity, we ignore most of the information available to us, even information that is important to us.
<br>
<br>
"At first, the whispers were a simple annoyance." $name explained. "Then the whispers became deafening. Not so much in volume. It was more like a white noise that echoed in your mind, making it difficult to think."
<br>
<br>
"Willow, you were there." A slight smile appeared on Willow's face as $name mentioned her name. "At least, you appeared to me in a vision - I think. You helped me through this trial."
<br>
<br>
"How did she help you?" Malachi asks with a puzzled look on his face.
<br>
<br>
"She told me to focus on the patterns that exist in the noise. She helped me learn that understanding starts with Active Listening." $name answers with a newfound enthusiasm.
<hr>
$hero felt good about the first trial. St started to move on to the second trial when $heshe paused. Would you like to hear about the next trial?
<br>
<br>
It me learnwas called [[The Maze of Perspectives|q1.9l]].
<</nobr>><<nobr>>
<div class = "container">
[img[$milo]]
[img[$bramble]]
[img[$hero]]
</div>
<hr>
$name explained that when $heshe entered the room of mirrors, $heshe had the ability to move forward and backwards in time just by looking into a different mirror. Of course, the future was one of many possible futures, $name explained that the view into the future was not definite, but possible.
<br>
<br>
"Milo and Bramblethorn, the discussions you had with the librarians were the focus of this trial." $name looks at the two as $heshe starts the story. "I was able to observe how each librarian presented their ideas and defended them. It was if I was in the room."
<br>
<br>
"What I learned from this trial was the value of gathering more points of view and diving deeper into each perspective. It provides additional insight and understanding" $name answered. "Using active listening, I learned more about each person's idea. Getting more ideas created a better understanding."
<hr>
$hero was starting to piece together two important lessons - active listening and multiple perspectives provide a richer view of the problem and the solutions.
<br>
<br>
Ready to move forward to the third trial,[[The Garden of Collaborative Growth|q1.9m]]?
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
</div>
<hr>
Up to this point, $name has provided key insights provided by the previous trials. This trial will tie it all together.
<br>
<br>
"It was during this trial that I realized asking for feedback from those members outside the traditional group of experts offers additional insights that change the game." $name explained. "It was this extended group of librarians, which included sociologists and other non-experts who provided unique points of views. Points of view that would spark a conversation that was worth its weight --- well in water during a drought."
<br>
<br>
"While both solutions of adding the additional storage tanks and collector pools had merit, both were incomplete solutions. What was interesting, the best answer was in front of us from the very beginning." $name added. "We just refused to see it. We couldn't see the forest for the trees."
<hr>
$hero used the forest and tree metaphor wisely. The team was so focused on a scientific or engineering solution, that the simplest human solutions was not discovered. The simplest
[[answer|q1.9n]] was right in front of everyone.
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$willow]]
[img[$aurora]]
[img[$malachi]]
[img[$bramble]]
[img[$milo]]
</div>
<hr>
From the beginning, the team has known that water restrictions were in place during long periods of drought. All solutions focused on ensuring the librarian citizens had water. In part, this was the answer.
<br>
<br>
"The collaboration between the larger, more diverse group, pointed out that there were two sides of the problem. The first, which we were already working on, was to ensure water was available for citizens." $name explaind. "The second, which was also in our conversation, was water waste."
<br>
<br>
"Only, the early solutions were focused on reduces the water waste at the input to the storage facilities." $name added. "What we missed or didn't include was the water wasted in the citizen's ordinary walk of life."
<hr>
Reducing water use was a novel idea, but one that had not really been [[explored|q1.9o]].
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$librarian]]
</div>
<div class = "container">
[img[$willow]]
[img[$aurora]]
[img[$hero]]
img[$malachi]]
[img[$bramble]]
[img[$milo]]
</div>
<hr>
$name and the other members of the team requested a meeting with the Library Council, the governing body of Lorehaven.
<br>
<br>
"Head Librarian and other esteemed archivists of knowledge, I am $name and speak on behalf of this team standing before you. We bring to you a recommendation to assist with the water shortages that have threatened the continued existence of the Library."
<br>
<br>
"After consulting with the experts at the Library, many of whom are in this room, we recommend a three point strategy of water storage, water savings, and water recycling." $name walked to the head table and passed out a document. "In this document, you will find the details of each strategy?"
<hr>
After discussing the strategy in more detail, the team [[returned|q1.9p]] to Arcadia, ready to take on their next quest.
<</nobr>><<nobr>>
<<set _bgm =" http://www.adaptivetoolkits.com/wp-content/uploads/2023/09/Knight_Theme.wav">>
<<cacheaudio "theme" _bgm>>
<<audio "theme" play>>
<div class = "container">
[img[$professor]]
[img[$hero]]
</div>
<hr>
$hero you and your team have done well. You have completed your first quest with exceptional results. Before returning through the portal, you will want to first enter the [[Quest Code|q1.9p1]] in the Knights Academy.
<hr>
Travel with care.
<h2> [[Return to the Arcadian Portals|m3.0]] </h2>
<</nobr>><h2> Knight's Academy Quests </h2>
<hr>
Congratulations you have completed the Engagement Quest. Enter the code below into the Knights Aacdemy Engagement Quest challenge. As you complete each quest, you will earn points towards your progression to Knight status.
The code is:
<h2>Lorehaven5634</h2>
<<set $engagement_code to ['Lorehaven5634']>>
<hr>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q1.9p]] >>
<</click>> </h4><<nobr>>
<h2> The Dragons Hand </h2>
<<set $q2img_1 to "../knights-journey/images/Dragonia_grandfather.png">>
<<set $q2img_2 to "../knights-journey/images/Dragonia_bridge.png">>
<<set $q2img_3 to "../knights-journey/images/Dragonia_monolith2.png">>
<<set $q2img_4 to "../knights-journey/images/Dragonia_jungle.png">>
<div class = "container">
[img[$q2img_1]]
[img[$q2img_2]]
[img[$q2img_3]]
[img[$q2img_4]]
</div>
<hr>
Social, environmental, economic, and technological forces are the key factors in modern society. Back in ancient civilization, careful attention was applied to the four elements of nature: water, fire, wind, and earth. A fifth element, spirit was also a factor. Spirit was believed to be a divine spark granted upon humanity by the Gods. It lived in each of individual and granted them the authority to accomplish great things
<hr>
<<set $img_next_0 to "../knights-journey/images/Next.png">>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.01]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<hr>
Our manipulation of the five forces, allowed human civilizations to advance beyond from a nomadic tribal existence to an agrarian lifestyle. Later, the drive of the spirit to self-actualize lead to great inventions that pushed humanity into the industrial age.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.02]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<hr>
Through the development of mathematics, language, and philosophy, the latter being a precursor to scientific study, humanity was able to conquer the sub-atomic realm that ushered in a new age of information. However, this new age of information was not without costs. Information is knowledge.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.03]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<hr>
Unlike the warrior Kings of the past who ruled their land by iron fist. Modern day Kings and Queens rule by the control of information. While information is more available today, the acquisition of information appears to be limited to those with means. The availability of knowledge is not a by-product restriction. Instead, it’s internal to the individual.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.04]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<hr>
Information is the fuel that fans the flame of the divine spark. Without knowledge derived from information, entire communities risk becoming trapped in an eddy that separates and traps individuals in a circular pattern of life that last for generations.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.05]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<hr>
Societies are just starting to understand this trap and unifying forces for the betterment of all living entities. The expansion away from humans at the center of existence to a broader, more balanced view of the acquisition of knowledge will promote adaptations that increase the probability that our great, great, great grandchildren will be talking about the great transformation in the future.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.1]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
The medieval concept of Knighthood conjures up images of valiant, protectors of kingdom. Literature of the period paint these knights as chivalrous leaders traveling the countryside ensuring fairness and justice for all. These doers of good deeds bring hope, trust, and confidence to the people of the communities they serve.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.11]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
The modern Knight, is not appointed by some monarch, paying tribute to the good deeds and accomplishments of a lifetime. Instead, the modern Knight is anyone who adopts the virtues of Knighthood and demonstrates those virtues through practice in every day. A modern Knight is one who understands the dragons of the day and has the courage to overcome those dragons
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.12]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
In the Dragon’s hand: A quest for courage, you as a bold knight will confront one of the Dragon’s of the day – poverty. Education has long been the answer to overcoming poverty. But, changing your stars requires courage. You must take responsibility for yourself and your own actions. Like the hero, embarking on a journey, you do not must take these steps alone. Your team will help you.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.13]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
Your objective is to assist the village with the creation of an education system that will benefit future generations to come. The biggest challenge, is not the education system, but the mindset of the potential students and their families regarding their own potential.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.14]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
Arcadia Prime is a sprawling, Earth-like planet, brimming with natural beauty and wonder, but marred by a lack of technological advancements and a society struggling to reach its full potential. In this enchanting realm, your modern-day knight, $name, embarks on a noble quest to introduce structured education to a population where only 10% have advanced beyond high school-level knowledge
<hr>
Learn more about [[Dragon's Hand|q2.14a]] and prepare for your Quest.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.15]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> Landscape </h2>
<hr>
The landscape of Arcadia Prime is breathtakingly diverse. From dense, ancient forests teeming with wildlife to rolling hills adorned with vibrant wildflowers, the planet boasts unparalleled natural beauty. Its cities are a mix of old-world charm and rustic architecture, with cobblestone streets, market squares, and towering spires. Beyond the urban areas, you'll find quaint villages nestled in the countryside, their residents living close to the land, and practicing traditional agriculture.
<h2> [[More|q2.14b]] </h2>
<<set $q2land_coins to ($q2land_coins + 1)>>
<<if $q2land_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2land_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> People </h2>
<hr>
The people of Arcadia Prime are known for their warmth, resilience, and strong sense of community. They live in close-knit societies, often governed by local leaders and councils. The population consists of various ethnic groups, each with their own unique customs and traditions.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.14c]] >>
<</click>> </h3>
<</nobr>>
<<set $q2people_coins to ($q2people_coins + 1)>>
<<if $q2people_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2people_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>><<nobr>>
<h2> City Structures </h2>
<hr>
The cities of Arcadia Prime are characterized by low-rise buildings, often made of stone or timber, and they have an enchanting medieval feel. In the heart of each city lies a central square, bustling with market stalls, merchants, and lively gatherings. Surrounding the square are grand cathedrals, which play a central role in the society's religious practices.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.14d]] >>
<</click>> </h3>
<<set $q2city_coins to ($q2city_coins + 1)>>
<<if $q2city_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $tank_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Religion and Beliefs </h2>
<hr>
The dominant religion on Arcadia Prime is deeply rooted in nature worship and polytheism. The people revere a pantheon of deities, with each god or goddess associated with different aspects of nature and life. They hold sacred ceremonies, often centered around the cycles of the moon, sun, and the changing seasons. Temples dot the landscape, where priests and priestesses offer guidance and blessings to the faithful.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.14e]] >>
<</click>> </h3>
<<set $q2belief_coins to ($q2belief_coins + 1)>>
<<if $q2belief_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $w2belief_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Education and Attitudes </h2>
<hr>
The society's attitude toward education is deeply conservative, with the majority of the population only receiving education up to a high school level. The belief has always been that practical skills and traditions passed down through generations are sufficient for survival. There's a strong emphasis on maintaining a harmonious connection with nature and living off the land.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.14f]] >>
<</click>> </h3>
<<set $q2education_coins to ($q2education_coins + 1)>>
<<if $q2education_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2education_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Behaviors </h2>
<hr>
The people of Arcadia Prime are known for their strong work ethic and an unwavering sense of duty to their communities. They hold traditional values in high regard and have a profound respect for their elders. Social gatherings often revolve around storytelling, music, and dance, and the arts hold a significant place in their hearts.
<h2> On to the [[Quest|q2.15]] </h2>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.15]] >>
<</click>> </h3>
<<set $q2behavior_coins to ($q2behavior_coins + 1)>>
<<if $q2behavior_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2behavior_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
Your quest to introduce structured education to this society will not be without challenges. $name will need to navigate the delicate balance between preserving the culture and traditions of Arcadia Prime while guiding its people toward a more advanced and enlightened future. The fate of this enchanting realm rests on your shoulders as you lead the way to a brighter tomorrow.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.2]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
$name, this quest will focus your thoughts inward and at times you will feel isolated. Even when you think you are completely cut-off from the word, your team and I will be hear ready to help.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.49]] >>
<</click>> </h3>
<</nobr>>Conversation with Oberon Placeholder
[[q2.4]][[q2.49]]<<nobr>>
[img[$professor]]
<hr>
You will encounter three trials on your quest. The Jungle of Shadows will allow you to engage with the repressed memories of your own mind to explore the shadow memories that guide your own beliefs, attitudes, and behaviors. (reflection, asking why). Next, you will enter the Bridge Over Uncertainty. In this trial you will learn to rely on your own motivation and resilience as you enter a labyrinth of uncertainty. (flashback- flash-forward). The final trial, the Looking Glass of Regrets allows you to experience the outcomes of your decisions.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.49a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
The Jungle of the Shadows will have you turn inward to understand your own beliefs and how they limit you. Understanding your own thoughts, will help you lead others to a new place. The barriers our own minds create place fear into our hearts. Our journey cannot begin, until the fear is replaced. But, the fear cannot be replaced until confidence in your abilities are found. So, you must have the courage to overcome the fear and proceed forward by capturing elements of success to fuel the way.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.49b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
Oberon motions for $name to enter through the doorway. “You next trial awaits. Through this door, you will enter the Jungle of the Shadows.” Oberon explained. “It’s a solitary journey, you will be forced to deal with the dragons within your own mind. You will must face your greatest fear and search for the origins of that fear”
<br>
<br>
“Oberon, I don’t have any fears that I know of” $name responded, “at least fears that are go beyond the surface fear of being bitten by a snake or mauled by a bear.”
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.49c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$professor]]
<hr>
“$name, your fear has already been exposed on an earlier quest. The fear of failure. It’s a few we all have in common.” Oberon reminded $name of his reluctance to make a decision in the Lorehaven quest. "To uncover the truth about yourself and the world, you must enter the Jungle of the Shadows," he said, his voice as ancient as the stars. "In its depths, you will confront your deepest fears and unravel the threads that bind your beliefs."
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.49d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name stood at the edge of a dense, mysterious jungle. Its trees towered over him, their branches forming a canopy that blocked out the sunlight, casting eerie shadows on the ground below. The air was heavy with an eerie silence, broken only by the occasional rustle of leaves or the distant cry of an unseen creature.
<hr>
With a heart pounding with both trepidation and curiosity, $name agreed to embark on this quest.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.5]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
As $name entered the Jungle of Shadows, $heshe could feel a palpable sense of unease creeping over him. This place was not just a physical challenge, but a mental one as well. $hisher fear of failure had haunted $himherfor years, like a relentless shadow. $heshe knew that to overcome it, $heshe had to confront it head-on.
<hr>
Guided by the Keeper of Reflections, $heshe ventured deep into the Jungle of Echoed Memories. The air was thick with humidity, and the trees loomed like ancient sentinels, whispering secrets of the past. Every step $heshe took seemed to echo with the weight of $hisher fears.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.51]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Suddenly, the jungle seemed to come alive. Shadowy figures, mirroring $hisher own form, emerged from the trees. They whispered taunts and doubts, their voices echoing the self-doubt that had held $himherback for so long.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.51a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
"You'll never succeed."
<br>
<br>
"You're not good enough."
<br>
<br>
"You're destined to fail."
<br>
<br>
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.52]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name clenched $hisher fists, $hisher determination burning brighter than ever. $heshe realized that these shadowy figures were manifestations of $hisher own fears and insecurities. They were the voices in $hisher head that had always held $himherback.
<hr>
With every step, $name confronted these doubts. $heshe spoke back to the shadowy figures, challenging their words with $hisher own newfound courage.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.52a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
"I may have failed in the past, but that doesn't define me."
<br>
<br>
"I am capable of learning from my mistakes."
<br>
<br>
"I can and will overcome my fear of failure."
<br>
<br>
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
As $heshe delved deeper into the jungle, $name's past experiences began to manifest as vivid memories. $heshe saw himself as a child, standing before $hisher family, explaining $hisher dreams and aspirations. Yet, the memory was tainted with the disappointment on their faces as they urged $himherto choose a safer path. The fear of letting them down had led $himherto doubt himself ever since.
<hr>
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Further along, $heshe encountered a mirror-like pool of water, its surface rippling with images of past failures. $name saw the time $heshe had attempted to build a flying contraption, only to crash miserably. $heshe saw himself retreating from every audacious endeavor, all due to $hisher fear of falling short.
<hr>
The Keeper of Reflections, who had been $hisher guide, whispered, "Each failure, each stumble, is a stepping stone on the path of wisdom. Embrace your past, for it has shaped you."
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name nodded, tears in $hisher eyes, and continued on $hisher quest. As $heshe journeyed deeper into the jungle, the memories grew more intricate, revealing how $hisher past experiences had formed $hisher current beliefs.
He watched himself refusing to share $hisher ideas in a room full of scholars, terrified of ridicule. $heshe saw the time $heshe had abandoned a challenging project, fearing it was beyond $hisher capabilities.
<hr>
The jungle was a living testament to the web of fears and insecurities that had woven themselves into $hisher psyche.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Finally, $name reached the heart of the jungle, a clearing bathed in golden moonlight. In its center stood an ancient tree, its trunk engraved with the stories of countless travelers who had faced their fears. $name approached the tree, $hisher heart heavy with the weight of $hisher past.
<hr>
With a deep breath, $heshe began to speak, recounting $hisher experiences and fears.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
He spoke of $hisher childhood dreams, $hisher failures, and $hisher reluctance to take risks. The tree absorbed $hisher words, and as $heshe spoke, the scars on its trunk seemed to pulse with energy.
<br>
<br>
When $heshe finished, the Keeper of Reflections emerged from the shadows, $hisher eyes filled with wisdom. "$name, you have faced your fears and acknowledged the beliefs they formed. Now, understand that failure is not the end, but a path to new wisdom. Each stumble is a lesson, and each setback is an opportunity to grow."
<hr>
As the Keeper spoke, the tree at the center of the clearing began to glow with a gentle, ethereal light.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53e]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
It was a symbol of acceptance, of embracing one's past without judgment. $name felt a profound transformation taking place within him.
As $heshe walked through the jungle, these shadowy figures began to dissipate, their voices growing fainter and fainter until they disappeared completely. It was as if by acknowledging $hisher fear of failure and facing it head-on, $name had stripped it of its power.
<hr>
Finally, after what felt like an eternity, $name emerged from the Jungle of Shadows.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53f]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
His heart felt lighter, and a newfound sense of confidence coursed through $hisher veins. $heshe had confronted $hisher fear of failure, unraveled its roots, and discovered that it had no hold over $himheranymore.
$name had passed the first trial on $hisher quest to build courage, and $heshe knew that $heshe was one step closer to becoming the modern knight $heshe aspired to be. The Jungle of Shadows had tested not just $hisher physical abilities but $hisher inner strength and resolve.
<hr>
He was ready to face the next challenge, knowing that $heshe had the courage to overcome whatever lay ahead.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53g]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name returned to $hisher world, $hisher heart as bright as the stars that had once ignited $hisher curiosity. $heshe continued to pursue knowledge, not in spite of $hisher fear of failure, but because of it. $heshe knew that every setback was a chance to shine even brighter, to become a beacon of wisdom in a world that often shrouded itself in darkness.
<hr>
And so, the young man who had once been crippled by fear had become a $name, a guiding light for others on their own quests for wisdom and self-discovery.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.53h]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
“$name, congratulations on successfully completing this trial” Oberon said. “Embracing the growth mindset, realizing that all humans operate with bounded rationality – that is limited knowledge. It’s our willingness to step through our fears and risk failure that enables us to learn and be better prepared to meet the challenges the future holds.
<hr>
$name was ready to begin the next trial - the Bridge over Uncertainty.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.6]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
The Bridge over Uncertainty will allow you to take a leap forward, knowing failure is always an option, you must take the step forward to be successful. The future is unknown. Looking back, we find a surface level simplicity on the past, as if the linear time-based causal relationships have always been clear.
<hr>
But, even the most novice time traveler will tell you, interfere with one element of the timeline and the future will change. Time travelers refer to this as the [[Grandfather Paradox|q2.60a]].
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> Grandfather's Paradox </h2>
<hr>
The Grandfather Paradox is a thought experiment within the realm of time travel that highlights the inherent contradictions and complexities associated with traveling back in time. It postulates a scenario where a person travels to the past and prevents their own grandfather from meeting their grandmother, thus preventing their own birth.
<br>
<br>
This paradox presents a conundrum: if the time traveler prevents their own existence, how could they have traveled back in time in the first place? The paradox underscores the fundamental challenges and paradoxes that arise when we contemplate the possibility of changing the past, and it has intrigued philosophers and scientists for decades, stimulating debates on the nature of time, causality, and the feasibility of time travel in the realm of theoretical physics.
<h2> [[Return|q2.6]] </h2>
<<set $q2grandfather_coins to ($q2grandfather_coins + 1)>>
<<if $q2grandfather_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2grandfather_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
The reality is that the simplistic view of the past is the result of a complex interaction of events, ideas, and actions – all propagated by individuals, groups, communities, societies, and cultures. Understanding that individual action is still the most powerful path to a brighter future, you must gather the courage to take the next step and embrace uncertainty with a passion and optimism.
<hr>
After emerging from the Jungle of Echoed Memories, $name's life took on a new radiance.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
He had shed the shackles of $hisher fear of failure, embracing the notion that each misstep was a stepping stone toward wisdom. But there was still a yearning within him, an itch for new knowledge and adventure that $heshe couldn't ignore. That itch, $heshe knew, could only be scratched by crossing the Bridge of Uncertainty.
<hr>
The Bridge Over Uncertainty was a legendary construct spoken of in hushed whispers among the villagers.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
It was said to be a rickety, half-hidden bridge shrouded in mist and perched precariously between two colossal cliffs. Few had attempted to cross it, and even fewer had returned. Yet, the tales that did circulate spoke of unimaginable treasures and profound wisdom waiting on the other side.
<hr>
Having triumphed over $hisher fear of failure, $name, the modern knight, now faced a different challenge —his fear of uncertainty.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
It swayed beneath $hisher weight, the fog obscuring &hisher view of what lay ahead. $heshe couldn't see the other side, and $heshe couldn't predict the perils that might await him. But $heshe refused to be paralyzed by fear.
<hr>
Each step $heshe took was a leap of faith, a testament to $hisher newfound courage. The bridge groaned and swayed with each step, as if testing $hisher resolve. $name's mind wandered back to the Jungle of Echoed Memories, where $heshe had learned that failure was a path to wisdom. $heshe reminded himself that this journey across the Bridge of Uncertainty was the ultimate test of that belief.
<hr>
As $name entered the labyrinth, $heshe was met with an overwhelming sense of confusion.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
The path ahead forked into three distinct directions, each representing a choice that would shape $hisher destiny.
<hr>
The first path was well-trodden and familiar. It led to a picturesque village where generations of $name's family had lived. Staying on this path meant following in the footsteps of $hisher ancestors, upholding tradition and fulfilling &hisher family's expectations. But it also meant sacrificing the opportunity to explore new horizons and carve $hisher own legacy.
<hr>
The [[second path|q2.61d1]] led to a grand academy of knowledge and wisdom.
<br>
<br>
The [[third path|q2.61d2]] was a winding, uncertain trail into the wilderness, representing the pursuit of knowledge through self-discovery.
<hr>
$name chose the [[path|q2.61e]] most familiar to $himher.
<</nobr>><<nobr>>
<h2> Path Two </h2>>
<hr>
Here, $name could receive a formal education, expanding $hisher horizons and gaining the skills and knowledge to excel in various fields. This path promised intellectual growth and societal recognition, but it would require years of dedication and hard work, possibly leading to isolation from the world beyond books.
<h4> <<click [img[Return|$img_return]] >> <<goto [[q2.61d]] >>
<</click>> </h4>
<<set $q2path2_coins to ($q2path2_coins + 1)>>
<<if $q2path2_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2path2_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Path Three </h2>>
<hr>
Here, $name would immerse himself in the mysteries of the world, seeking wisdom from every corner and learning through experience. This path offered the potential for unbounded personal growth, but it was fraught with uncertainty and the possibility of solitude.
<h2> [[Return|q2.61d]] </h2>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q2.61d]] >>
<</click>> </h4>
<<set $q2path3_coins to ($q2path3_coins + 1)>>
<<if $q2path3_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2path3_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
With a heavy heart, $name chose to walk the path of $hisher family's legacy. $heshe yearned to honor their traditions, but as $heshe journeyed deeper, $heshe realized that the weight of their expectations stifled $hisher individuality. The path, though comfortable, did not allow $himherto fully become the knight $heshe aspired to be.
<hr>
Not turning back, $heshe ventured down the path of formal education.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61f]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
It was a rigorous journey, filled with challenges and sleepless nights, but it expanded $hisher mind and gave $himhera wealth of knowledge. However, $name began to feel disconnected from the world outside the academy's walls, yearning for practical experiences beyond the books.
<hr>
Finally, $heshe embarked on the wilderness trail, the path of self-discovery.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61g] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Here, $name encountered countless trials, faced $hisher deepest fears, and forged $hisher own path in the world. $heshe learned that knowledge gained through experience was invaluable, and the journey itself was as important as the destination.
<br>
<br>
Emerging from the labyrinth, $hero had overcome $hisher fear of uncertainty. $heshe had discovered that each path had its own merits, but it was the combination of family traditions, education, and self-discovery that truly defined him. With a well-rounded perspective and a heart full of wisdom, $heshe continued $hisher quest, ready to face whatever challenges lay ahead with courage and the knowledge that $heshe could be all $heshe aspired to be.
<hr>
Hours turned into days as $heshe continued this precarious journey.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61h]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
He encountered moments of doubt, when the bridge seemed ready to give way beneath him. $heshe could hear the rushing waters below, their roar a constant reminder of the abyss waiting to swallow him.
<br>
<br>
But $heshe pressed on, $hisher determination unwavering. $heshe thought back to the lessons $heshe had learned in the jungle, about confronting fears and embracing the unknown. This bridge was, in essence, a metaphor for $hisher life—a journey filled with uncertainties and improbabilities. And $heshe was determined to see it through.
<hr>
As the days turned into weeks, you begin to notice something strange.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61i]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
The mist that had obscured $hisher view gradually began to thin, revealing glimpses of a breathtaking landscape on the other side. Lush forests, crystal-clear streams, and towering mountains stretched out before him, more beautiful than anything $heshe had ever imagined.
<br>
<br>
With each step, the bridge became more stable, and the path ahead grew clearer. It was as if the universe itself was conspiring to reward $hisher courage and determination. The legend of the Bridge of Uncertainty held true—it was a gateway to untold wonders and profound wisdom.
<hr>
Finally, after what felt like an eternity, your feet touches solid ground.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61j]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$heshe had crossed the Bridge of Uncertainty, not as a trembling soul but as a fearless explorer. As $heshe looked back at the bridge, $heshe marveled at how it had tested $himher, how it had transformed $himher.
<br>
<br>
The newfound landscape before $himher held endless opportunities for discovery and growth. $name knew that $heshe had embarked on this journey to become the great person $heshe was destined to be. And now, with the fear of uncertain challenges and improbable outcomes conquered, $heshe was ready to embrace the unknown with open arms.
<hr>
In the days that followed, you explore the enchanting land on the other side of the bridge.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.61k]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name encountered ancient sages who imparted wisdom that transcended time, and $heshe discovered treasures that filled $hisher heart with wonder. But perhaps the greatest reward was the knowledge that $heshe had the courage to face the Bridge of Uncertainty and emerge stronger on the other side.
<br>
<br>
$name 's legend spread far and wide, inspiring others to confront their own fears and uncertainties. $heshe became a symbol of courage and resilience, a testament to the transformative power of embracing the unknown. And as $heshe continued $hisher journey of exploration and self-discovery, $heshe knew that the path of uncertainty was the only path worth traveling, for it held the promise of greatness and the allure of the unknown.
<hr>
Feeling accomplished, you advance to the next trial.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.7]] >>
<</click>> </h3>
<</nobr>><<nobr>
<h2> The Looking Glass of Regrets <h2>
<hr>
The Looking Glass of Regrets will allows you to examine your past failures and mistakes, not through the lens of regrets, but as a path choice that is determined to teach you a lesson should you listen. Our pasts provide direction to our future. That is, if we listen to our past and take positive steps forward. We must learn from each failure a valuable lesson that will be applied forward. Wallowing in the regrets of the past or allowing them to capture us within the binds of $hisher tory perpetuate the power this dragon holds on future development.
<hr>
Instead, you must break the iron shackles that hold you to rour past and use the lessons learned and paths not taken to lay the map for a bright future.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
After successfully crossing the Bridge of Uncertainty and emerging as a symbol of courage and resilience, $name continued &hisher journey of self-discovery and personal growth. $heshe had faced &hisher fears and embraced the unknown, and now &heshe felt a burning desire to explore new horizons and pursue $hisher dreams with unwavering determination.
<br>
<br>
As the years passed, &name 's reputation as a fearless explorer and wise sage grew. $heshe had become a mentor to many, inspiring them to confront their own fears and follow their hearts. But there was a restlessness within $himher, a yearning for new challenges and adventures that called out like a siren's song.
<hr>
One bright morning, as the sun warms the land in its embrace, you find yourself standing at a crossroads.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$heshe had achieved much in $hisher life, but $heshe knew that there was still so much more to discover and accomplish. The path ahead was uncertain, filled with risks and unknown challenges, but $heshe was not one to shy away from the call destiny.
<br>
<br>
With a resolute heart, $name set out on a new quest, one that would lead $himherto uncharted territories and unexplored realms. $hisher path was fraught with uncertainty, but $heshe had learned that embracing the unknown was the key to personal growth and fulfillment.
<hr>
As you journey deeper into the wilderness, you come across a mystical artifact, a Time Stone that has the power to show glimpses of the future. Curiosity piqued, you pick it up and gaze into its depths. What you see sends shivers down your spine.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img$hero]]
<hr>
$heshe found a future that seemed strangely familiar yet hauntingly different. It was a life lived with caution, a life where $heshe had chosen the safe and predictable path. $hero watched as $heshe settled into a comfortable but uninspiring routine, never taking risks, and never pursuing the dreams that had once burned so brightly within $himher.
<hr>
You made the heart-wrenching decision to drop out of college due to personal challenges and a lack of financial support.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Without a degree, $name faced a harsh and uncertain world. $heshe struggled to find stable employment, often taking on low-paying, physically demanding jobs just to make ends meet. $hisher dreams of a successful career seemed distant and unattainable. $hisher life became a relentless cycle of hardship and financial strain, living paycheck to paycheck, and $name often found himself trapped in a low socio-economic lifestyle, with limited opportunities for advancement.
<br>
<br>
As you watch this vision unfold, you feel the weight of the world's expectations pressing down on you.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img$hero]]
<hr>
Dropping out of college had led to a life marked by financial instability and a constant battle to secure the basic necessities. It was a stark reminder of the challenges faced by those without access to education and the risks associated with maintaining a low socio-economic status.
<hr>
Emerging from the Looking Glass of Regrets, you gain a renewed sense of gratitude for the opportunities $heshe had been given.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71e]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
This trial served as a poignant reminder of the importance of education and the impact it could have on one's future. With a deeper understanding of the consequences of $hisher past decisions, $name continued $hisher quest, determined to make the most of the choices $heshe had yet to make and to use $hisher newfound wisdom to create a brighter future.
<hr>
In this future, you see a person filled with regret and longing.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71f]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img$hero]]
<hr>
$name saw regret for the opportunities missed, for the dreams left unfulfilled, and for the adventures never undertaken. It was a life marked by the absence of the courage that had defined $himherin $hisher earlier years.
<br>
<br>
The vision was a stark reminder that life was too short for regrets. $name knew $heshe could not allow $hisher journey to be tainted by the fear of taking risks. $heshe had seen firsthand the consequences of playing it safe, and it was a path $heshe could not accept.
<hr>
You peer into the looking glass to examine what could have been. You must choose your level of engagement. Will you take the path of [[minimum|q2.71f1]] effort, follow your [[passion|q2.71f2]] or fully [[immerse|q2.71f3]] yourself?
<</nobr>><<nobr>>
<h2> Decision 1: Minimal Participation in College </h2>>
<hr>
In the first vision, $name attended college with the minimum effort, focusing on getting by without truly engaging in $hisher studies or extracurricular activities. While this approach allowed $himher to graduate with less stress, it left $himher with limited skills and passion for $hisher chosen field. $heher found a job in a cubicle, where $heshe spent $hisher days in monotonous routine, always wondering what could have been. Although $heshe had stability, $heshe yearned for a deeper sense of purpose and fulfillment.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.81]] >>
<</click>> </h3>
<<set $q2path4_coins to ($q2path4_coins + 1)>>
<<if $q2path4_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2path4_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> DDecision 2: Pursuing a Dream Job and Passionate Major</h2>>
<hr>
In the second vision, $name embraced $hisher passion and chose a major aligned with $hisher dreams. $heshe worked tirelessly to excel in $hisher chosen field, eventually landing $hisher dream job in a creative industry. $hisher career was filled with excitement and purpose, and $heshe found himself thriving in a world where $hisher passions and skills intersected. While the road was challenging, the satisfaction $heshe derived from $hisher work made it all worthwhile, and $hisher life was enriched by the pursuit of $hisher dreams.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q2.82]] >>
<</click>> </h3>
<<set $q2path5_coins to ($q2path5_coins + 1)>>
<<if $q2path5_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2path5_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<h2> Decision 3: Maximizing Participation in College </h2>>
<hr>
In the third vision, $name was immersed into every aspect of college life. $heshe joined clubs, attended events, and worked diligently to achieve top grades. This path opened doors to countless opportunities, and upon graduation, $heshe had a plethora of job offers to choose from. $name continued to be an active member of $hisher community, making meaningful connections and leading a fulfilling life, both professionally and personally.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q2.71g]] >>
<</click>> </h3>
<<set $q2path6_coins to ($q2path6_coins + 1)>>
<<if $q2path6_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q2path6_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
With newfound determination, $name returned the Time Stone to where $heshe had found it and continued on $hisher journey. $heshe knew that the path forward would be uncertain, filled with challenges and setbacks, but $heshe also knew that it was the only path worth taking.
<br>
<br>
Years passed once more, and $name 's legend grew ever brighter. &name faced dangers, conquered uncharted lands, and discovered treasures beyond imagination. $heshe continued to inspire others to follow their dreams and confront their fears, knowing that a life without regrets was a life well-lived.
<hr>
As you stand on the mountaintop, gazing at the vast expanse of the world you have explored, you feel a profound sense of fulfillment.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71h]] >>
<</click>> </h3>
<<nobr>><<nobr>>
[img[$hero]]
<hr>
$hero had chosen a path free of regrets, a path that had allowed $himher to pursue $hisher dreams with unwavering determination. And in doing so, $heshe had become the great person $heshe was destined to be.
<hr>
Your legacy lives on, not only in the tales of your adventures but in the hearts of all those you touched with courage and wisdom.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.71i]] >>
<</click>> </h3>
<<nobr>><<nobr>>
[img[$hero]]
<hr>
$name 's journey had been one of transformation, from a young person crippled by fear to a fearless explorer who has embraced the uncertain path forward.
<br>
<br>
As $heshe looks back on $hisher life, $name knew that $hisher greatest achievement was not the treasures $heshe had discovered or the challenges $heshe had overcome but the knowledge that $heshe had lived a life without regrets—a life where $heshe had pursued $hisher dreams with unwavering courage and determination.
<hr>
In future trials, you, as a Knight, will share this wisdom learned through the interactions with the others. You may return to Arcadia to begin your next quest.
<h3> <<click [img[Next|$img_next_0]] >> <<goto [[q2.83]] >>
<</click>> </h3>
<<nobr>><<nobr>>
<div class="container>
[img[$hero]]
[img[$professor]]
</div>
<hr>
$name you have completed the trials for this quest. However, you have chosen a path that will lead to dissapointment. It's still early in your training. You have time to recover.
<hr>
Professor Oberon walks you toward the portal back to begin this quest again.
<br>
<<set $img_portal to "../knights-journey/images/Portal2.png">>
<h3> <<click [img[Next|$img_portal]] >> <<goto [[q2.0]] >>
<</click>> </h3>
<<set $quest_2d1 to ($quest_2d1 + 1)>>
<<if $quest_2d1 eq 1>> <<set $questscore to ($questscore + 125)>> <<endif>>
<<if $quest_2d1 gte 2>> You have taken this trial before. You will not earn any new points until you improve your decision making. <<endif>>
<</nobr>><<nobr>>
<div class="container>
[img[$hero]]
[img[$professor]]
</div>
<hr>
$name you have completed the trials for this quest. However, you have chosen a path that will lead to dissapointment. It's still early in your training. You have time to recover.
<hr>
Professor Oberon walks you toward the portal back to begin this quest again.
<hr>
[img[$lorehaven_portal]]
<br>
<<set $img_portal to "../knights-journey/images/Portal2.png">>
<h3> <<click [img[Next|$img_portal]] >> <<goto [[q2.0]] >>
<</click>> </h3>
<<set $quest_2d2 to ($quest_2d2 + 1)>>
<<if $quest_2d2 eq 1>> <<set $questscore to ($questscore + 125)>> <<endif>>
<<if $quest_2d2 gte 2>> You have taken this trial before. You will not earn any new points until you improve your decision making. <<endif>>
<</nobr>><<nobr>>
<div class="container>
[img[$hero]]
[img[$professor]]
</div>
<hr>
$name you have completed the trials for this quest. You have chosen the best of all possible paths. This path will lead to a lifetime of happiness and achievements. You will make a mark on the world.
<hr>
Professor Oberon walks you toward the portal back to Lorehaven. But, before you go, you will want to enter this [[Quest Code|q2.83a]] into the Knight's Academy Courage Quest.
<hr>
[img[$lorehaven_portal]]
<br>
<<set $img_portal to "../knights-journey/images/Portal2.png">>
<h3> <<click [img[Next|$img_portal]] >> <<goto [[m3.0]] >>
<</click>> </h3>
<<set $quest_2d3 to ($quest_2d3 + 1)>>
<<if $quest_2d3 eq 1>> <<set $questscore to ($questscore + 500)>> <<endif>>
<<if $quest_2d3 gte 2>> You have taken this trial before. You chose the best possible option. You will not earn any additional points. Time to move on to a new quest. <<endif>>
<</nobr>><h2> Knight's Academy Quests </h2>
<hr>
Congratulations you have completed the Courage Quest. Enter the code below into the Knights Aacdemy Courage Quest challenge. As you complete each quest, you will earn points towards your progression to Knight status.
The code is:
<h2>Courage031623</h2>
<<set courage_code to ['Courage031623']>>
<hr>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q2.83]] >>
<</click>> </h4><<nobr>>
<<set $q3img_1 to "../knights-journey/images/Etherialis_fawn1.png">>
<<set $q3img_2 to "../knights-journey/images/Etherialis_accused1.png">>
<<set $q3img_3 to "../knights-journey/images/Etherialis_maze.png">>
<h3>
<div class = "container">
[img[$q3img_1]]
[img[$q3img_2]]
[img[$q3img_3]]
</div>
</h3>
<hr>
The morning sun cast a golden glow over the kingdom of Etherealis, where the virtues of compassion and mercy were held in the highest esteem. In this land renowned for its knights of unwavering empathy, lived $name, a knight known not only for $hisher unwavering sense of justice but also for $hisher commitment to fairness and kindness.
<br>
<br>
One day, a messenger arrived bearing news of a quest that stirred the heart of every knight—a journey to the Enchanted Glade, where the Trials of Thalos awaited. These trials were a test of one's ability to show compassion, to uphold justice while recognizing the potential for redemption. $name's heart quickened as the call to the Enchanted Glade echoed through the castle's halls.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.1]] >>
<</click>> </h3>
<<set $seraphina to "../knights-journey/images/FemaleGuide1.png">>
<<set $eolan to "../knights-journey/images/MaleGuide6.png">>
<<set $gaius to "../knights-journey/images/MaleGuide5.png">>
<<set $lumina to "../knights-journey/images/Librarian8.png">>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name's fingers traced the hilt of $hisher sword as $heshe stood before the King and Queen, $hisher gaze steady. "I will embark on this quest, to prove that strength and mercy can coexist," $heshe declared.
<br>
<br>
The Queen's gentle smile held the wisdom of ages. "May your journey be one of transformation, $name."
<br>
<br>
And so, $name's quest for mercy begins.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.1a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
In the kingdom of Etherealis, among cobblestone streets and vibrant markets , the castle's training grounds came alive with the sound of clashing swords and armor.
<br>
<br>
$name, a knight famed for $hisher steadfast dedication to justice. armor, gleaming in the sun, a symbol of fairness and honor among the people, sparred with $hisher fellow knights. Although, $heshe seemed a bit distant. $hisher thoughts drifted to the quest that awaited her—a journey to the Enchanted Glad - where the [[Trials of Thalos|q3.1a1]] would test $hisher understanding of compassion and justice.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.1b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> Trials of Thaos <h2>
<hr>
Dematteis once wrote "Mercy listens -- really listens, with interest and concern -- then smiles, and reaches out her hand. The Trials of Thaos will certainly test you, $name, and determine if you are a merficul Knight.
<hr>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q3.1a]] >>
<</click>> </h4>
<<set $q3path1_coins = ($q3path1_coins+1)>>
<<if $q3path1_coins eq 1>> <<set $coins to ($coins + 5)>> <<endif>>
<<if $q3path1_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$Eolan]]
</div>
<hr>
As he wiped sweat from his brow, Sir Eolan, a seasoned knight known for his wisdom, approached $hisher. "$name, mercy is not a sign of weakness. It is the mark of a true knight who can see beyond the surface and into the hearts of others."
<hr>
$name nodded, absorbing his words. "I will keep those words close to my heart."
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.1]c] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name thought back to the fateful morning when the kingdom buzzed with the news of the Enchanted Glade, a mystical realm hosting the Trials of Thalos. $heshe was told that this was an opportunity for knights to learn the virtues of compassion and forgiveness. $name, recognizing the call, decided at that moment $heshe would embark on this journey to fuse justice with empathy.
<hr>>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.1d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
However, as the time for departure quickly approached, doubt clouded $name's mind. "How can I show mercy to those who tread the path of wrongdoing?" she pondered, troubled by the [[thought|q3.1e]] of compassion overshadowing justice.
<hr>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$gaius]]
</div>
<hr>
An elder knight, Sir Gaius, noticing $hisher dilemma, approached her. "Mercy, young knight, is not the absence of justice, but the will to see beyond one's faults and recognize the potential for redemption," $heshe said, sharing tales of the Trials of Thalos and the transformative power of compassion.
<br>
<br>
She has now had two elders share the same basic thought – Mercy is a virtue not a weakness.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.2]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
As $name ventured through lush forests and over steep hills, $hesheencountered various challenges testing $himherunderstanding of empathy and forgiveness. $heshebefriended Seraphina, a healer with profound wisdom, who taught $himherthat true mercy intertwines justice with compassion.
<br>
<br>
The journey led $name to the Enchanted Glade, an ethereal place pulsating with ancient magic. Here, the Trials of Thalos awaited, ready to confront $himherwith situations demanding a balance between fairness and redemption.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.2a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
In the heart of the Glade, $name faced $himhergreatest challenge. A notorious thief, bound and defeated, begged for mercy. Torn between $himhersense of justice and $himhernewfound understanding of compassion, $name realized that showing mercy did not mean excusing the wrongdoing but offering a chance for change.
<br>
<br>
Emerging victorious from the ordeal, $name gained newfound wisdom: mercy can indeed lead to transformation and growth, upholding justice while nurturing the seeds of redemption.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.2b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
$name's journey led $himherthrough lush forests and rolling hills, $himhersteps guided by the promise of transformation. Along the way, $heshemet Seraphina, a wise healer whose eyes held a depth of understanding. Seraphina shared stories of knights who had faced the Trials of Thalos and emerged stronger, their hearts opened to the potential for change.
<br>
<br>
Together, they ventured to the Enchanted Glade—a place of ethereal beauty and serenity. Here, the [[Trial of Fallen Fawn|q3.3]] awaited, each trial a test of compassion and empathy.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> The Fallen Fawn <h2>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
In the heart of the forest, where sunlight danced through the leaves, they stumbled upon a sight that halted their steps. A young fawn lay on the ground, its leg twisted unnaturally, eyes brimming with pain and fear. $name's heart clenched at the sight; the fawn's vulnerability echoing in the depths of $himher soul.
<br>
<br>
Seraphina placed a gentle hand on $name's shoulder, $himhereyes reflecting the wisdom of the ages. "Mercy, dear knight, is the ability to alleviate suffering," $heshespoke softly. "Even the smallest act of [[compassion|q3.3a]] can spark change."
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> THe Mystic Guide <h2>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
[img[$seraphina]]
<hr>
As $name knelt beside the fawn, a figure emerged from the shadows. Clad in robes adorned with symbols of the forest, a mystic guide, known as Seraphina, joined them. His presence was like a soothing balm, and his eyes held the knowledge of the forest and its creatures.
<br>
<br>
"Every creature, great and small, is part of the tapestry of life," Eolan said, his voice like the rustling leaves. "To show mercy is to understand the interconnectedness of all beings."
<hr>
Would you like to meet [[Lumina|q3.3a1]]?
No, I would like to [[continue|q3.3b]].
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> The Helper <h2>
<div class = "container">
[img[$hero]]
[img[$lumina]]
</div>
From the thicket, a small, sprightly creature appeared. A woodland sprite, Lumina, with skin that shimmered like morning dew and eyes bright with curiosity. She fluttered around the fawn, her tiny hands glowing with a gentle light.
<br>
<br>
"I will help," Lumina chimed, her voice a melody. She whispered ancient words, and her light enveloped the fawn, easing its pain.
<hr>
Continue to the [[trial|q3.3b]]
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
Guided by Seraphina's knowledge and assisted by Lumina's magic, $name carefully tended to the fawn's injuries. $heshewrapped its leg with a splint crafted from the forest's bounty and soothed its fears with gentle strokes.
<br>
<br>
As the fawn's breathing steadied, $name realized the profound truth in Seraphina's words. Mercy was not a sign of weakness, but a testament to the strength of one's character. It was about understanding the suffering of others and taking action to alleviate it, no matter how small the gesture.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
As $name gently tended to the fawn's leg, Seraphina shared ancient healing chants, her voice blending with the rustling leaves. The fawn's eyes, once clouded with pain, began to clear, reflecting a depth of understanding beyond its years.
<br>
<br>
Eolan spoke of the forest's lore, of how each creature played a vital role in the balance of nature. "The trees, the streams, the stones, and all living beings are connected in a sacred circle," $heshe explained. "To [[show mercy|q3.3c1]] to one is to honor the whole."
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<h2> Mercy and Justice </h2>
<br>
<br>
" Mercy without justice is the mother of dissolution; justice without mercy is cruelty."
— Saint Thomas Aquinas, 1225-1274, Italian Dominican friar & philosopher
<br>
<br>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q3.3c]] >>
<</click>> </h4>
<<set $q3path2_coins = ($q3path2_coins+1)>>
<<if $q3path2_coins eq 1>> <<set $coins to ($coins + 15)>> <<endif>>
<<if $q3path2_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
$name, while skilled in combat, found this challenge of empathy a different battlefield. $heshelistened intently to the fawn's labored breaths, feeling a kinship with the creature's vulnerability. "In battle, I have faced many foes, but this... this is a different kind of courage," $heshemused.
<br>
<br>
Seraphina nodded, understandingly. "The courage to heal and protect is the bravest of all. It requires one to open their heart and connect with others' suffering."
<hr>
Listen to the [[words|q3.3d1]] of Lumina.
<br>
<br>
Nope, I think I will [[continue|q3.3e]] with the quest.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3e]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$lumina]]
</div>
<hr>
Lumina, the woodland sprite, darted around the group, her light leaving trails of sparkling dust. She gathered herbs and whispered to the plants, urging them to lend their healing properties. As she worked, the air around the fawn shimmered with a soft, ethereal glow.
<br>
<br>
"Nature listens to those who respect it," Lumina said, her voice like the chime of bells. "My magic is but a conduit for the forest's will to heal."
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3e]] >>
<</click>> </h3>
<<set $q3path3_coins = ($q3path3_coins+1)>>
<<if $q3path3_coins eq 1>> <<set $coins to ($coins + 15)>> <<endif>>
<<if $q3path3_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
As the fawn's breathing steadied, a bond formed between the creature and its rescuers. $name felt a profound connection to the life $heshewas helping save, realizing that every life, no matter how small, had its place and its story.
<br>
<br>
Seraphina observed this transformation, his eyes twinkling with ancient wisdom. "You are learning, $name. Mercy is not just an act; it's a journey of the heart. It changes both the giver and the receiver."
<hr>
Distant sounds [[pierced|q3.3f]] through the silence.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3f]] >>
<</click>> </h3>
</nobr><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
The trial took a deeper turn when distant howls echoed through the forest. A pack of wolves, drawn by the scent of the vulnerable fawn, approached. $name stood protectively, $himher hand on $himher sword, $himher instincts as a knight flaring.
<br>
<br>
Seraphina raised a hand, signaling restraint. "Mercy extends to all creatures," $heshe reminded her. "The wolves are not evil; they follow their nature." $name was torn. Protecting the fawn meant confronting the wolves, yet mercy demanded understanding and respect for all life.
<hr>
[[Protect|q3.3f1]] the fawn at all costs.
[[Seek|q3.3f2]] an alternative solution.
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
Even a knight with the skills of $name is no match for a pack of hungry wolves. The decision to stay and fight was a poor choice.
<br>
<br>
No points were awarded. You may continue to the [[next|q3.4]] trial.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.4]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
With guidance from $himher companions, $name chose a path of non-confrontation. Using $himher skills, $heshecreated a barrier of branches and leaves, masking the scent of the fawn and diverting the wolves' attention.
<br>
<br>
As the wolves turned away, unharmed, $name felt a sense of accomplishment unlike any victory in battle. $heshehad protected the fawn not through combat, but through understanding and respect for the balance of nature.
<hr>
You made a wise decision.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3g]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
As the fawn stood, now healed, and bounded into the forest, $name watched with a sense of wonder and fulfillment. $heshehad faced the trial with compassion, wisdom, and a deep respect for all life.
<br><br>
"The Fallen Fawn has taught me more than I could have imagined," $name reflected. "Mercy is a powerful force, one that requires understanding, patience, and a deep connection to the world around us."
<hr>
You have earned your blessing.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.3h]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
With the blessings of the mystic guide and the woodland sprite, and with a heart enriched by the experience, $name continued $himher journey through the Enchanted Forest, $hisher spirit imbued with the true essence of mercy. The trial had transformed her, not just as a knight, but as a guardian of all life.
<hr>
Congratulations, you are now ready for your next trial, the "Trial of the Accused Villager".
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.4]] >>
<</click>> </h3>
<<set $quest3d_1 = ($quest3d_1+1)>>
<<if $quest3d_1 eq 1>> <<set $questscore to ($questscore + 150)>> <<endif>>
<<if $quest3d_1 gte 2>> You can continue to read this passage, but you will not earn any additional points to add to your score.. <<endif>>
<</nobr>><<nobr>>
<h2> The Accused Villager <h2>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
After the enlightening encounter with the Fallen Fawn, $name and Seraphina continued their journey through the mystical forest of Etherealis. Their path led them to a quaint village nestled at the forest's edge, where a new challenge awaited.
<hr>
[[Continue|q3.4a]]
<</nobr>><<nobr>>
[img[$hero]]
<hr>
As they entered the village, a commotion caught their attention. A crowd had gathered around a villager, his hands bound, eyes wide with fear. Murmurs of 'thief' and 'justice' rippled through the crowd. The villagers, recognizing $name's armor, looked to $himher for judgment.
<br>
<br>
$name approached the scene, $himher mind wary of quick judgments. "Let the accused speak," $heshe declared, $hisher voice firm yet fair.
<hr>
Listen to [[Tomas|q3.4a1]]
Listen to [[Seraphina|q3.4a2]]
<br>
<br>
Make a [[decision|q3.4a3]] on the fate of Tomas
\<<nobr>>
<h2> The VIllager's Plea <h2>
[img[$hero]]
<hr>
The villager, a young man named Tomas, pleaded his innocence. "I was desperate," he confessed, his voice trembling. "My family is starving, and I saw no other way."
<br>
<br>
The crowd's anger softened to murmurs of empathy. Hunger was a common enemy in these times, but theft was a breach of trust the village could not overlook.
<hr>
[[Return|q3.4a]]
<</nobr>><<nobr>>
<h2> Seraphina's Wisdom <h2>
[img[$hero]]
<hr>
Seraphina, observing quietly, spoke to $name. "True justice is not only about punishment but about understanding and finding a path to redemption," she advised.
<br>
<br>
$name nodded, $himher thoughts aligning with Seraphina's wisdom. $hesheturned to the villagers. "Let us find a solution that serves justice and offers a chance for amends."
<hr>
[[Return|q3.4a]]
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
The villagers have made it clear. They want retribution for Tomas' actions. They have suffered at the hand of this theif and want justice. However, Saraphina suggests mercy may be the better form of justice. As a Knight, I know I must choose a path forward. But, is justice and mercy [[disconnected?|q3.4a31]]
<hr>
Seek [[Justice|q3.4b1]]
<br>
<br>
Grant [[Mercy|q3.4b]]<<nobr>>
<h2> Mercy and Justice </h2>
<br>
<br>
" Mercy without justice is the mother of dissolution; justice without mercy is cruelty."
— Saint Thomas Aquinas, 1225-1274, Italian Dominican friar & philosopher
<br>
<br>
<h2> [[Return|q3.4a3]] </h2>
<<set $q3path4_coins = ($q3path4_coins+1)>>
<<if $q3path4_coins eq 1>> <<set $coins to ($coins + 15)>> <<endif>>
<<if $q3path4_coins gte 2>> You can continue to read this passage, but you will not earn any additional coins. <<endif>>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
$name addressed Tomas. "You have wronged your neighbors, but I see your remorse. You must return what you took and work to earn the trust you have broken."
<br>
<br>
To the villagers, $heshe proposed, "Let Tomas work for those he wronged. Let his labor be his path to redemption."
<hr>
The villagers, after a moment of contemplation, agreed. They saw the wisdom in $name's words - punishment alone would not [[alleviate|q3.4c]] the hunger that drove Tomas to steal.<<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
You sought the path of punishment. Punishment without the widsom of mercy was not the best choice.
<br>
No points were awarded. You may continue to the [[next|q3.5]] trial.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Over the following weeks, Tomas worked diligently, helping in the fields and aiding the elderly. His efforts to restore what $heshe had taken and his genuine attempts at making amends slowly changed the villagers' perception.
<br>
<br>
$name and Seraphina observed the transformation. "Mercy does not erase the wrongdoing," $name mused. "But it allows for growth and healing."
<hr>
[[Reflections|q3.4d]]
<</nobr>><<nobr>>
[img[$hero]]
<hr>
As they prepared to leave the village, $name felt a sense of fulfillment. The trial of the Accused Villager had deepened $himher understanding of mercy. It was not just about forgiveness but about guiding others towards making things right.
<br>
<br>
Seraphina smiled, "You have brought justice and compassion together, $name. This balance is the true essence of mercy."
<hr>
[[Continue|q3.4e]]
<</nobr>><<nobr>>
[img[$hero]]
<hr>
With hearts enriched by the experience and minds enlightened to the complexities of justice and mercy, Sir Isolide and Seraphina continued their journey through the enchanted lands of Etherealis, each step bringing new lessons and deeper understanding of the virtues they sought to embody.
<hr>
On to the [[Labrinth of Shadows|q3.5]].
<<set $quest3d_2 = ($quest3d_2+1)>>
<<if $quest3d_2 eq 1>> <<set $questscore to ($questscore + 150)>> <<endif>>
<<if $quest3d_2 gte 2>> You can continue to read this passage, but you will not earn any additional points to add to your score.. <<endif>>
<</nobr>><<nobr>>
<h2> The Labyrinth of Shadows <h2>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
The third path leads them to the Labyrinth of Shadows, where illusions and echoes taunt them. Amidst the twisting paths, $name faced the shadows of $hisher past—memories of moments when $himher pursuit of justice had overlooked the potential for redemption.
<br>
<br>
As $heshe confronted these shadows, $name realized that showing mercy didn't mean abandoning justice. It meant seeing beyond the surface and understanding that even those who had wronged others could seek change.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
$name and Seraphina, their spirits tempered by trials past, ventured deeper into the heart of Etherealis. A dense fog enveloped them as they approached the Labyrinth of Shadows, a place where reality blurred with illusion.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
The Labyrinth loomed before them, its walls shifting and whispering, as if alive with the memories it guarded. "This place," Seraphina whispered, "tests not your strength or wisdom, but the depths of your understanding and forgiveness."
<br>
<br>
As they stepped into the labyrinth, shadows danced around them, each a fragment of $name's past. Voices echoed, taunting and testing, as the path twisted and turned, leading them deeper into the maze of memories.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5b1]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
Each memory flashed before $name with a seed of doubt attached. Did the previous decision take into account all the circumstances? Did $heshe provide a judgement with mercy?
<br>
<br>
"Hindsight is 20/20", as the saying goes. Looking back in time, $name is able to determine if his choices were correct. As he continued to analyze his choices with the critical eye, he found each to correct.
<hr>
Even though most decisions lacked mercy and compassion, $name believed that the decision was just.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5c1]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
$name faced the shadows head-on. Each one revealed moments from $hisher past where $hisher pursuit of justice had been rigid, lacking in the mercy $heshe now understood to be vital. $heshe saw faces of those $heshe had judged harshly, their pleas for understanding and forgiveness echoing in the hollows of the labyrinth.
<br>
<br>
One shadow in particular lingered - a young squire $heshe had once dismissed for a minor transgression. $hisher face, etched with despair and regret, haunted $name. "I saw only the fault," $heshe admitted, "not the potential for growth."
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
You sought the path of punishment. Punishment without the widsom of mercy was not the best choice.
<br>
No points were awarded. You may return to the previous trial.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.4]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
With each step, the labyrinth challenged $name to see beyond $hisher past actions, to understand that justice without mercy was incomplete. "Mercy is not a weakness," $hesher ealized. "It's a strength, a willingness to see beyond the surface, to recognize the possibility of change in everyone."
<br>
<br>
Seraphina nodded, $hisher presence a reassuring beacon in the shifting shadows. "True strength lies in the balance of justice and compassion, in understanding that everyone has the capacity for redemption."
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5e]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
As they navigated the labyrinth, $name's understanding deepened. With each acknowledged shadow, the walls seemed to dissolve, the path becoming clearer. $heshe understood that $hisher journey as a knight was not just about upholding justice, but about nurturing the seeds of redemption and change.
<br>
<br>
Finally, they stepped out of the Labyrinth of Shadows, the light of the outside world warm and welcoming. $name felt a weight lift from $hisher shoulders, a sense of clarity and purpose filling her.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5f]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
As they prepared to leave the village, $name felt a sense of fulfillment. The trial of the Accused Villager had deepened $hisher understanding of mercy. It was not just about forgiveness but about guiding others towards making things right.
<br>
<br>
Seraphina smiled, "You have brought justice and compassion together, $name. This balance is the true essence of mercy."
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.5g]] >>
<</click>> </h3>
<</nobr>><<nobr>>
<div class = "container">
[img[$hero]]
[img[$seraphina]]
</div>
<hr>
With hearts enriched by the experience and minds enlightened to the complexities of justice and mercy, $name and Seraphina continued their journey through the enchanted lands of Etherealis, each step bringing new lessons and deeper understanding of the virtues they sought to embody.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.6]] >>
<</click>> </h3>
<<set $quest3d_3 = ($quest3d_1+1)>>
<<if $quest3d_1 eq 3>> <<set $questscore to ($questscore + 150)>> <<endif>>
<<if $quest3d_3 gte 2>> You can continue to read this passage, but you will not earn any additional points to add to your score.. <<endif>>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Returning to Etherealis, $name shared $hisher journey with $hisher fellow knights. $heshe spoke of the Trials of Thalos, of the Enchanted Glade, and the transformative power of mercy. $heshe knew that true strength lay in the ability to uphold justice while recognizing the potential for change.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.6a]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
In the final trial, $name guided $hisher fellow knights through the Trials of Thalos, demonstrating that mercy and justice were not opposing forces. Together, they embraced the concept of compassion, treating adversaries with fairness and empathy while allowing the possibility of redemption.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.6b]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Through $name's journey, the Enchanted Glade became a symbol of personal transformation and the strength of mercy. Etherealis embraced the transformative power of compassion, inspiring others to approach conflicts with empathy and the belief in the potential for redemption.
<hr>
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.6c]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
Through $name's transformative journey, the Enchanted Glade became a beacon of personal growth and the embodiment of mercy's strength. Etherealis, inspired by $hisher journey, embraced the transformative power of compassion, approaching conflicts with a newfound sense of fairness, empathy, and the possibility of redemption.
<h3> <<click [img[Next|$img_next]] >> <<goto [[q3.6d]] >>
<</click>> </h3>
<</nobr>><<nobr>>
[img[$hero]]
<hr>
In the heart of Etherealis, under the shade of ancient trees, $name's story became a legend, a testament to the transformative power of treating others with compassion and empathy, even amidst the trials of adversity. Just as the Enchanted Glade symbolized a realm of growth and potential, so did $name's journey symbolize the transformative potential of mercy and the possibility of redemption for all.
<hr>
Enter the code [[mercy031723|q3.6d1]] into the Knight's Academy Mercy Quest.
<h3> <<click [img[Next|$img_next]] >> <<goto [[m3.0]] >>
<</click>> </h3>
<</nobr>><h2> Knight's Academy Quests </h2>
<hr>
Congratulations you have completed the Mercy Quest. Enter the code below into the Knights Aacdemy Mercy Quest challenge. As you complete each quest, you will earn points towards your progression to Knight status.
The code is:
<h2>mercy031723</h2>
<<set mercy_code to ['mercy031723']>>
<hr>
<h4> <<click [img[Return|$img_return]] >> <<goto [[q3.6d]] >>
<</click>> </h4>